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Mini Devlog - #7

This was a bit of an unplanned code clean-up week!

As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things little tricky, so I decided to refactor some systems. 

I also managed to get some neat things implemented in the process.

Accomplishments this week:

 


Next Focus:

Well, I didn’t really get to work on tasks that I outlined last update, so I’ll shoot for them again this week: 

Mini Devlog - #7

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