|Minor Dev Log|
Added 2025-05-28 01:56:50 +0000 UTCSummer Break has started for college so I have free time again! As I mentioned in a previous post the game isn't really in a place where I'm okay with the coding base. A lot of "coding debt" has been piling up. I'm currently fixing the combat system that I started on last year, because the way I was doing it was simply put dumb ass hell.
Combat System:
Better readability for code (Helps me, helps future modders)
Previously I was using One big if else statement based on weapon type. I've changed that to calculate everything together, then only apply what's needed. This makes work flow much better, but requires me to rework much of what I already did.
Adding functionality to the skills section so that it actually effects combat. Currently have the damage up sections added.
Decided to add a vitality weapon type, and well work on a skill tree for it. I really like the idea of wielding shields as a weapon.
Races
As stated in a previous post I'm not happy with a lot of the feature creep I've added. I decided to remove one of the playable races as I believe the work needed to add the race would be far more than it offers, especially since the core concept for the race doesn't align with what this game is meant to be.
Images n Video
Been experimenting with AI videos and seeing if I can get certain scenes and or areas to have short little intros. So far not convinced the quality is up to par with the images generated with midjourney. And as I want to eventually make every image myself or hire commissions I might just not waste the time. Any feed back on if you all think its worth it would be nice.
Anyway plan to post more often between Now and early September. Hopefully I can actually get an update out before school starts up again. Oh and I still plan to play around in unreal some more, but honestly its a bit on the back burner as I also have to work on my portfolio. As always thanks for the support and see you all soon!