XaiJu
sh_akira
sh_akira

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Virtual Motion Capture v0.56r6

Hello!

New version!

(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)

v0.56r1

[VMCProtocol]
- Allow to receive all the bones of the body.
- Multiple receivers can be added freely.
- Enabled to select data to be received
- Send timing is one frame faster
- Enabled forward direction calibration with /VMC/Ext/OK status when receiving only hands

[Motion]
- Virtual bones are added to allow free combination of motion
- Motion synthesis is now supported by moving IK with virtual bones
- Changed IK processing timing
- Bones with default values can now be ignored.

[mocopi]
- Fixed problem with disabled configuration files not working properly after loading them
- Fixed rotation offset during calibration

[Other]
- SteamVR can now be selected to start automatically on startup.
- Fixed problem with transparency not being applied at startup/loading settings
- Fixed an issue where the control panel may not close when exiting the main screen

[Internal Changes]
- Update to Unity 2022.3.5
- Migrated from Legacy VR Support to XR Plugin Management
- Updated to UniVRM 0.112.0
- Updated to VRoid SDK v0.2.0
- Removed DVRSDK
- Fixed problem with OpenVR.Shutdown() not being called on exit
- Added VMCEvents.BeforeApplyMotion/AfterApplyMotion events for Mod

v0.56r2
- Fixed a problem in which the waist does not turn properly when using the tracker
- Fixed a problem that VMCProtocol receiver settings were not reflected in the list after editing

v0.56r3
- Fixed a problem that the application does not start when the language of PC is Korean
- Fixed a problem that screen resolution changes when switching border hide
- turned off VMCProtocol bone receiver when loading old configuration file
- Enabled resolution change with borders hidden
 →Screen can now be maximized to monitor resolution

v0.56r4
- Fixed a problem that broke the calibration after the second calibration.
- Disable edit and delete buttons when VMCProtocol receiver is not selected
- Added button to uncheck all bones

v0.56r5
- Fixed a problem that mocopi's movement is not applied after VR calibration.
- Fixed a problem that avatar moves incorrectly in VR combined mode of motion mixing
- Bone correction of the waist can be turned on/off (fixed the problem that the upper body can be out of control depending on the combination method)
- Improve Chinese translation

v0.56r6
- The feature to ignore the default value bones of the VMCProtocol receiver is now selectable.
 ->Fixed a problem that the default value received when the finger is opened, especially with gloves, etc., gets mixed up with the initial finger bending posture and goes out of control


Have fun!
If you have any question, please DM to my twitter. (@sh_akira)


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