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sh_akira

sh_akira

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sh_akira posts

Virtual Motion Capture v0.59r2 (Updated:2025-01-02)

Hello!

This is the release of the latest version of Virtual Motion Capture.

(I cannot reply on Patreon. Please send questions to X : @sh_akira )


v0.59r1

[Motion]

- Support for chest tracker. Up to 11 points can be tracked.

- Fixed an issue where the knee tracker wasn't working.

- Fixed an issue where there...

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Virtual Motion Capture v0.58r1

Hello!

This is the release of the latest version of Virtual Motion Capture.

(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)

VMCProtocol receivers now support receiving controller inputs.

The latest ContactGlove application DivingStationv1.4.2~ supports this feature.

Combining mocopi and ContactGlove will allow you to contr...

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Virtual Motion Capture v0.57r1

Good evening.

December 20 was my birthday. Thank you all for your birthday wishes and replies.
This year, I have been busy with my work (mocopi), and with the birth of my daughter, I have been busy with childcare.
This will be the last release before the end of the year. I hope to see you all again next year.

This is the release of the latest version of Virtual Motion Capture.
This is a stable version that fixes bugs in the previous version.


(I ca...

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Virtual Motion Capture v0.56r6

Hello!

New version!

(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)

v0.56r1

[VMCProtocol]
- Allow to receive all the bones of the body.
- Multiple receivers can be added freely.
- Enabled to select data to be received
- Send timing is one frame faster
- Enabled forward direction calibration with /VMC/Ext/OK sta...

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Virtual Motion Capture v0.55r1

Hello!

New version!

(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)


v0.55r1


- Added buffering and interpolation for receiving mocopi data for smoother operation even in poor connection environments.

- Removed previous smoothing process which is no longer needed by adding buffering for mocopi

...

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Virtual Motion Capture v0.54r1

Hello!

New version is now available.

(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)



v0.54r1


- Added smoothing and smoothing process to mocopi data

- Front and back cameras now smoothly follow the front view while maintaining level

 

- Added ability to configure firewall settings on first st...

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Virtual Motion Capture v0.53r1

Happy New Year!


Small, light, mobile motion capture!

The latest version, now compatible with mocopi!


Not only mocopi support, but many other features have been added!

(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)

Ver0.53r1 View Post

Virtual Motion Capture v0.52r1


Merry Christmas!

Here is the release information of the new version.

Thank you for waiting for a long time for this update.

The download link is at the bottom of this article.


(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.) View Post

Virtual Motion Capture v0.51r2 (Update 2022/12/11)

Hello!


New version is now available.


- No more errors when handling or receiving a non-existent BlendShape.

 →No more crashes when using it without knowing it.

- New default shortcut key settings.

 →The default shortcut key settings have been changed to Oculus main settings. The avatar no longer freezes before you know it.

- Startup settings (default.json) have been reconfigured to best suit the latest usage.

- Fixed an i...

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Virtual Motion Capture v0.50r1

Hello.

Thank you for your patience. The beta test that has been going on for over six months is over.

The new version is now available.

- Mod is now supported. More details here: http://mod.vmc.info/

- Debug Log screen has been added to the advanced settings.

- Added support for receiving hand bones in VMCProtocol (thx: @Daifuku Rana )

- Supported new json format for CameraPlus (thx: @snow )

<...

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Virtual Motion Capture v0.49r3 (Update 2021/01/21)

Hi!


new version!

- Fixed a problem where the wrist would twist 180 degrees depending on the model during calibration.

- Fixed a problem where the collider size was wrong when calibrating in normal mode

- Fixed a problem with the camera mirror not working

- Fixed a problem where the camera would render twice.

- Fixed a problem where Post Processing and Mirror would not work at the same time.

- Fixed a problem with the camera's FOV when loadi...

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Virtual Motion Capture v0.48r1

Hello !


new version !


First, sorry for late response at Patreon DM.
If you have any question, please ask on my Twitter DM (@sh_akira).


Ver 0.48r1

- Support device search.

 (Search request) Find the device by wiadayo, etc.

 (Search accept) Find Oredayo4V, 4M, etc.

- Advanced Graphics Option has been added to the Appearance tab.

 Added function of PostProcessing.

 Added function to turn off the amb...

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Virtual Motion Capture v0.47 (updated)

(2020/10/04 v0.47r2)
Hello !


new version !


Ver 0.47

- Virtual Motion Tracker (VMT). It is a virtual tracker function that always follows the camera position.

- When using VMT, all cameras (free camera, back camera, front camera, and coordinate tracking camera) can now be fully merged with the LIV.

- Camera movement smoothing option added.

- The number of buffers on the webcam for delay adjustment with LIV has been increased from 0-3...

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Virtual Motion Capture v0.45

 Hello!

New version!

(Sorry in Japanese description now. I'll translate to English later.)

Ver 0.45

・VMCProtocol /VMC/Ext/Set/Eyeの座標を絶対座標からHeadからの相対座標に変更

 (waidayoからの目線取得時に正しい方向になるように修正)

・VMCProtocol受信機能(waidayo等)が無料版で使用できるようになりました

・Unity側でエラー発生時にコントロールパネル下部ステータ...

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Virtual Motion Capture v0.43

Hello!

New version!


(DeepL translation)
UPDATED:

Ver 0.43

Added:

- The choices on the calibration screen have been enlarged to make them easier to push.

- As if to remember the last calibration choices

- To make a sound when the calibration is complete


 The calibration screen is now easier to use.

 It's easier to push from inside VR with larger choices.

 You don't have to choose every time because it re...

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Virtual Motion Capture v0.42

Hello!


New version!

(Sorry in Japanese description now. I'll translate to English later.)


更新内容:

バーチャルモーションキャプチャー自体の追加修正

・追加

 ・コントローラーをトラッカーとして認識させるモード追加

  (B-grip等の特殊持ちでのキャリブレーション想定)

 主にビートセイバーでViveコントローラー等を通常ではな...

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Virtual Motion Capture v0.41

Hi!


New version !

Update:

Ver 0.40

 
- Added tracker lost filter

When a tracker is lost, it stays there as much as possible. 

There is a setting for Prevent losing tracking in the advanced settings (enabled by default).

There are checkboxes to enable HMD, controller and tracker.

Currently, if the tracker is lost, it stays at the last recognized point, so for example, if you walk with your waist lost, your waist wi...

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Virtual Motion Capture v0.39

Hello!


New version!!


Update:


・ Correction of waist movement. (The waist no longer sticks forward, the back of the neck, or the neck no longer sticks forward.)


The waist problem that has been bothering you and me for years has been resolved.

For example, "Turn the tracker up and calibrate it again" or "Calibrate up 45 degrees diagonally"

It should not be necessary.

I'm really sorry for everyone who has not ...

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Virtual Motion Capture v0.37

 こんにちは。 Hello. 안녕하세요  您好 


Hello from greetings like a greeting of the screen of the iPhone in the initial setting.


This is a new version.



Ver 0.37

- Chinese  language support 

Translation: SoldierCHEF (@PoctorXz)

Https://twitter.com/PoctorXz


-  Korean language support

Translation is MANKALO (@MANKALO_kr)

Https://twitter.com/MANKAL...

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Virtual Motion Capture v0.36

Good evening.

IKinema Orion can no longer be used, and there is no way to send motion data to Unity in real time using a tracker at home.
Virtual motion capture can now be linked to Unity by sending motion data.


Change:

Ver 0.36

- Add OSC External motion data Sender.

- Fixed the problem that the settings to use eyelid movement of VIVE Pro Eye were not saved correctly.

Ver 0.35

- Skeletal Input support (Valve Index, Vive, Oculus, etc.) F...

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Virtual Motion Capture v0.34

Release new version for Patrons.

Release Note:

Ver 0.34

  • VIVE Pro Eye Support

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Virtual Motion Capture v0.33

 

Release new version for Patrons.

Release Note:

Ver 0.33

  • Tobii Eye Tracker 4C Support
  • Update UniVRM to 0.53


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Virtual Motion Capture v0.32

Release new version for Patrons.


Release Note:

Ver 0.32

- The CPU usage rate has been significantly reduced.

- Sometimes VRM file open dialog goes backwards.

- Sometimes setting reading / saving dialog goes backwards.

- [VRoid Hub] Depending on the setting of your own model, a message requiring license notation will appear.

- [VRoid Hub] Change the link destination of the button searched in the VRoid Hub to the application page.

- Dep...

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Virtual Motion Capture v0.30

Sorry, long time no see.

Release new version for Patrons.


Release Note:

Ver 0.30

- Front / back camera shake correction

- The mouse operation of the front / back camera was turning on the Z axis

Ver 0.29

- Front camera shake correction (test version)

Ver 0.28

- Separated icons of model display screen and control panel

- Fixed the problem that the camera position was out of place when the settings were read at the next star...

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VirtualMotionCapture v0.23 released!

New version is released!


Download:

https://github.com/sh-akira/VirtualMotionCapture/releases/tag/v0.23


Update:

- Camera position is broken if setting data with changed FOV is read after startup

- Two models are displayed when setting is read again before setting loading completes

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VirtualMotionCapture v0.22 released!

New version is released!


Download:

https://github.com/sh-akira/VirtualMotionCapture/releases/tag/v0.22


Update:

 

- Correction of transparency function of screen

- Multiple activated capture in OBS, add number to window title

- Support for startup after SteamVR start (It became better not to start for the first time) View Post

Virtual Motion Capture v0.22 beta test

Long time no see.

For patrons, I have released beta test version v 0.22 in advance.

If there is no problem I would like to release it in a few days.


Update contents of this update

- Correction of transparency function of screen

- Multiple activated capture in OBS, add number to window title

- Support for startup after SteamVR start (It became better not to start for the first time)

- Keyboard input now works correctly with key setting

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VirtualMotionCapture v0.18 released!

Today new version is released!


Download:

https://github.com/sh-akira/VirtualMotionCapture/releases/tag/v0.18


Update:

- Elbow / knee tracking (10 point full tracking!)

- Automatic correction of knee bone direction of model

- Add virtual web camera function(for LIV/Discord/OBS/and more...)

- Knee direction correction when full track...

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Virtual Motion Capture v0.16 released!

 For English users! English version of VirtualMotionCapture has been released! VirtualMotionCapture is: Control VRM(3D model) with VR equip(Vive / Oculus / WinMR) You can become so-called "Vtuber". 


ver 0.16:

  • Knees bend inwards
  • Flip camera image horizontally
  • English version
  • Fix VRoid NormalMap after calibration
  • Trackers more than 3
  • SpringBone doesn't work when only move head.


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