Virtual Motion Capture v0.49r3 (Update 2021/01/21)
Added 2021-01-18 11:32:43 +0000 UTCHi!
new version!
- Fixed a problem where the wrist would twist 180 degrees depending on the model during calibration.
- Fixed a problem where the collider size was wrong when calibrating in normal mode
- Fixed a problem with the camera mirror not working
- Fixed a problem where the camera would render twice.
- Fixed a problem where Post Processing and Mirror would not work at the same time.
- Fixed a problem with the camera's FOV when loading settings.
- Fixed BlendShape case for shortcut key reset (already created presets will not be converted)
- Added option to pause tracking (returns smoothly when released)
- Added Droolon F1 to the VIVE Pro Eye button.
- Added on/off checkboxes for VIVE Pro Eye and VIVE LipTracker (default off, so please turn on if you use them).
- Resolved the issue that VIVESR may not start without it.
- SRanipal will no longer be forced to start up until you turn it on.
- The position and angle of the hands can now be set freely. This is compatible with the Beat Saber controller settings.
Have fun!
If you have any question, please DM to my twitter.
Ver 0.49r2
- Fix DMM VR Connect problem.
Ver 0.49r3
- Fix DMM VR Connect calibration problem.
- Close unused window after DMM VR Connect loaded
Comments
It's as if Motion Capture places an invisible collider around the basic armature of an average height avatar. But it doesn't account for different sized avatars. Is there no way to disable the collider? There is no collider in Unity placed
George
2021-04-18 16:29:00 +0000 UTCOk so I am still having major issues with some characters where arms convulse crazy. VMC senses some sort of "armature" nearby the chest or neck for these characters and hands go crazy. This really needs a fix
George
2021-04-18 16:16:19 +0000 UTCOk, ok I figured it out. The vive trackers 3.0 actually work great with VMC. But do not enable the trackers in STEAM beforehand. Do not attempt to assign trackers to proper body areas before VMC. Since VMC relies on Steam games to operate both stream tracking and VmC tracking run simultaneously. This cause major confusion and you will find your avatars moving in the wrong direction. Just disable the trackers in Steam first. 👍
George
2021-03-30 06:12:06 +0000 UTCIf you want to track your head or hands with the tracker, you will need to set them manually in the Tracker Assignment window, because the front and back cannot be determined automatically with the tracker.
sh_akira
2021-03-30 03:01:39 +0000 UTCI just bought some 3.O trackers. But having major issues with calibration on VmC. Avatar walking in reverse a lot. Some weird movements sometimes. Got it to calibrate correctly only twice. Is this something to do with the 3.0? What am I doing wrong ,?
George
2021-03-30 02:44:39 +0000 UTCCan you please add version with Linear color setting instead of Gamma?
woodstock
2021-03-12 13:40:03 +0000 UTCThank you ♥
Ayumi
2021-03-10 18:51:03 +0000 UTCthank you~!
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2021-03-09 20:29:33 +0000 UTC