XaiJu
sh_akira
sh_akira

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Virtual Motion Capture v0.39

Hello!


New version!!


Update:


・ Correction of waist movement. (The waist no longer sticks forward, the back of the neck, or the neck no longer sticks forward.)


The waist problem that has been bothering you and me for years has been resolved.

For example, "Turn the tracker up and calibrate it again" or "Calibrate up 45 degrees diagonally"

It should not be necessary.

I'm really sorry for everyone who has not been able to make the ideal movement because of the hip movement.

Watching your videos every day, your hips are sticking out, you are lying behind your shoulders, your shoulders are rising up and moving, and you have always thought that you have to fix it, but the other day the person who finally moves strangely We were able to collect the calibration data for and solved it at once.

Thank you very much for your data.


・ MIDI input support (shortcut key setting)

・ MIDI CC input support (BlendShape operation with analog values)

・ Supports MIDI input external transmission


This time we have added MIDI functionality! This is also an input method that can be used without conflicting with the previously requested keyboard.

MIDI input can be used like a controller button or a keyboard key with a keyboard or button as a shortcut key setting.

Also, BlendShape operation of the model can be performed using the analog value in MIDI CC.

You can twist the knob with MIDI to close your eyes half or make you smile a little.


・ ViveSR API update (thx: m2wasabi)


・ Oculus Touch binding fix (thx: rennosuke)

Fixed a problem that button operation did not work when operated with Oculus Rift, RiftS, and Virtual Desktop Quest.


・OSC function added:

 ・ Transmission cycle setting added

 ・ Tracker raw data transmission support (position information transmission of all trackers)

 ・ Tracker raw data reception support (can be operated by receiving tracker data from another Bamoya)

 ・ Supports MIDI input (shortcut operation is possible without using a key code from the outside)

 ・ Camera operation support (Free camera position can be changed directly by OSC from outside)

 ・ Facial expression operation support (Expression BlendShape can be directly operated by OSC from outside)

 ・ Gaze operation support (The target position of the gaze can be directly operated from the outside)


EasyVirtualMotionCaptureForUnity is required to use the transmission function of OSC


that's all!



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お疲れ様でした!!!

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