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The LGR 15th anniversary is coming up! WTF! And I have some thoughts I wanna run by y'all. Please leave comments with your suggestions after watching the video if you decide to do so. Thank you!

https://youtu.be/wbYtqBe15fM

To clarify: I am not looking for video ideas. The video is already in progress. What I'm seeking are things to add to the video, specifically things that have changed in the retro community in the last 15 years :)

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Comments

90s culture is definitely in, which to me is a wild shift post-pandemic. Right before and all during the pandemic I felt like every indie film wanted to be vaporwave or evoke some 80s nostalgia. But Gen Z is now full force 90s, and they've taken all the weird styles that weren't necessarily always popular (but definitely 90s) and put them together into this maximalism style (probably an uprise to the minimalism aesthetic). I feel like today, it's being interpreted differently though, and all the nostalgia is just feeling out of place. A perfect example of what I mean is the "skibidi toilet": https://www.youtube.com/watch?v=WePNs-G7puA or the Michael Jackson Garry's mod: https://www.tiktok.com/@jerrysmod_/video/7281226083477900550?lang=en or even the backrooms lore. Bucket hats with knitted sweater vests in the middle of summer. It's giving this weird nostalgic + horror vibe.

ArGii

Congrats Clint on 15 years of LGR!

Tom Anderson

Congratulations on the 15 years anniversary! I can only second the questions of Dean, that you might already have answered. 3D printed parts are one thing, but I used to collect ThinkPads (still own many) and on a lot of the older ones LCD displays (mainly STN) started to fail. That’s really hard to fix and replacements are hardly available or an option, because they aren’t any less old.

Johannes

Congrats on 15 years LGR! It's been an amazing ride so far! Beyond the change in price, I wish I'd gotten started in retro right out of college now, the whole fabrication aspect has totally changed the game. It went from keep it working and oh that's a parts donor now because x broke, to oh x broke time to make a replacement. From 3D printed parts to custom injeciton molded replicas, to entire new PCBs and making new recreations like the NuXT or the various expansion cards, even ones that never existed like usable sound cards for microchannel, and all the things like the BlueSCSI/FloppyEMU that mean you can use the vintage hardware with less hassle, from replacing a dead drive, to just not having to use tons of scarce media to try out a program. All of that, all the projects and products, and physical things that both maintain and enhance and restore hardware has been amazing to witness. I mean, just take RMC and friends reverse engineering and replicating the commodore PC motherboard and think back on how mind blowing that would have been 10-15 years ago, but now making replica PCBs is almost common, we're pretty much only actual chip fabrication away from being able to make fully accurate replacements of things

Stormcrash

WOW - 15 years. I think I first discovered LGR about 10 years ago already. Dang... You covered everything that initially came to my mind in your clip, but one thing is lurking in my head. As you said, there are so many new cool ways to experience retro. 15 years ago, I thought I was a weirdo who still liked keeping my old computers around... now I know I'm very much not alone! I still may be a weirdo, but I digress. That alludes to my point, as Dean Pennington above mostly hit on. 15 years ago, 90s retro tech was still considered junk by many, now it is harder to come by. Market economics aside, the awesome strides in emulation and replication have possibly replaced a big part of the hobby, which was using old hardware. Turns out what I first thought was a new/additional way to experience this stuff may eventually be the only way to experience it. Not to mention, now, the tech you MADE those old videos on can be considered retro today. Ah, the circle of life. Congrats again Clint.

Vince Fond

This might not be the right question for a reflection video and just a general question, and apologies if you've already answered this 100 different ways in older wrap-ups etc. Though, having seen your vids over the years shift more from games to the hardware side of things, is that a skillset you already had and just an organic change in focus as the channel has matured, or was it more of a skill/interest you've kinda developed out of necessity to keep your old machines running initially so you could keep making content?

Daniel Price

I discovered your videos back in 2016 when I was looking for something related to Doom 2016, and I enjoyed the heck out of your review/analysis of the game. Then a few days later you posted the build video of the Woodgrain 486, and I immediately realized that you were into the exact sort of retro computing stuff that makes me smile. As I've gotten deeper into the retro scene, it amazes me how much deep understanding there is of how old hardware works; if something that was popular isn't working, chances are good there's someone on Vogons or r/vintagecomputing who knows what the waveform is supposed to look like on an oscilloscope or which capacitors are most likely to have failed (and how to replace them). The AWE64 Legacy in particular got me very excited, and although it was out of my price range I have since acquired a X2GS and a PicoGUS to help feed my need for reproduction retro sound hardware. So, thanks for helping me get into this deeper world, and it was great seeing you at VCF Midwest this past September!

Bryan McIntosh

The Sims 2 definitely runs better on my main Debian PC through Wine than it ever did on Windows.

Tim

First of all, big congrats on 15 years! I'm not sure I have much to add beyond what everyone else has said. There's definitely a bit of a feud between the "emulator" crowd and the "real hardware" crowd, and that only really seems to have emerged since emulators started to become cycle-accurate. Back in the days of HLE, and having to play your games with caveats, I never came across that sort of thing. I guess the Raspberry Pi, and the subsequent ubiquity of affordable SBCs, has helped a lot with that. As well as the rise in ad-hoc PCB manufacture, and all the cool modern PC components that have come off the back of that, I think it's also important to point out that you can go out and buy a brand new, wireless, and actually good quality N64 controller right now (i.e. not something from AliExpress that "might" work). You can get a replacement shell for your Dreamcast, or a fancy memory card with, er, an SD card for your PlayStation. All this stuff was definitely not on the cards until quite recently, and now you have specialist shops like Laser Bear, Retro Gaming Cables, and Stone Age Gamer, just to name a few. I think, perhaps, the key point is that retro is so much easier than it was. Granted, it's still an expensive hobby, particularly if you're collecting hardware in addition to software; and it's certainly got more expensive over time. Gone are the days you could grab a mint big box TIE Fighter for 99p at the charity shop. But what felt kinda hacky and underground 15 years ago, feels like it would be really easy to get into today. ...well, guess I had more to say than I thought!

Tim

To get the whinge out of the way; obviously increased demand for vintage hardware & software has continued to drive supply lower and prices higher. Software-wise I'm thankful that there are still sites out there which provide access to abandonware/lost media/documentation/etc., but it seems preservation is always(?) going to be an ongoing struggle - legally of course, but also in other respects, with "live service" games (some of which probably already qualify as "retro") making it impossible or impractical without developer/publisher intervention. On the positive side... There's a lot, especially hardware-wise. You mentioned most of what I was thinking of; there are also lots of great console mods - new power supplies using modern components, add-in boards for adding RGB or HDMI support. And yeah obviously all the DIY hardware for PC, even little things like the little ISA card you can get which add -5v to a motherboard, for using a new/modern PSU with a retro machine. MT32-pi can pretty much perfectly replicate an MT-32 for a fraction of the cost. There's just so many cool projects, and they're all much more accessible than they've ever been, especially if you don't mind a bit of learning/DIY. I do hope more capable FPGAs come down in price; I think that's the most exciting avenue for preserving hardware in an essentially entropy-proof way in the decades to come. The main positive I can think of software-wise (apart from stuff you mentioned; e.g. emulation) is the reverse engineering of old games; e.g. the massive number of games SCUMMVM now supports, along with other projects creating new modern engines for old games (e.g. Daggerfall Unity, many others). I'm currently working on a couple myself, for Wing Commander and Quarantine. It's also interesting that Proton/Wine could potentially (and in some cases already does) run old Windows games/software better than modern Windows does... Obviously improvements in emulation and VMs probably provide more direct/reliable route in most cases, but more options is always a good thing.

AllTinker

I think one of the big things to bring up is that the scene has grown to the point where there are not only retro conventions, but tons of them and some are massive. Like there's what, 4 different VCF conventions alone now? I think that's fantastic, but something that certainly existed only on a tiny scale, if at all 15 years ago. Congrats on 15 years Clint! Here's to many more.

Parallax Abstraction

I can hear the electronic "Little Drummer Boy" in the background.

frankie2chins

Brian Eno: "Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.", from A Year with Swollen Appendices (Please excuse the double dip. I think this captured the spirit of what we're discussing.)

frankie2chins

You mentioned vaporwave, and I'd love to see its participation in all this discussed, from albums like 16 Carat Affair's 60/40 and Chuck Person's Eccojams in 2009/2010 through of course Floral Shoppe and the visual influence it had, and to today where it blends with and is influenced by other electronic genres. I think some artists went from mixing samples to creating original songs with contemporary software and soundfonts. Less overall focus on plunderphonics.

frankie2chins

+1 for drinking soda bit

Thomas Fuchs

Might be worth a sentence about much younger people who never lived the old systems getting into it and how it's great that us older people are so willing to share experiences etc. Also, please do the drinking a soda bit somewhere in the video. It's cheesy but I kinda miss it from the old videos haha

Jason Wellband

I definitely feel like the retro tech community is bigger now, I myself was inspired to become a part of it, and I love it. And just the whole retro gaming landscape has shifted towards the 90s nostalgia, which I love even if it makes me feel older haha. But yeah, I don't have anything to add, just wanna congratulate you and thank you for giving us so much quality content over the years. Your videos have inspired me a lot and given me personally a lot of "education" in terms of retro tech and retro gaming. It has shaped me in a lot of ways and I am grateful for that. I hope to meet you some day if I am ever in the US, maybe at a convention or something. I still am pretty new on the YouTube myself, but definitely feel like you've been a part of my life for a pretty good while now. Cheers to the future, Clint! And thanks for all the videos! I still go back and rewatch a lot of them to be honest.

Alyxx the Rat

Congrats Clint! Maybe one reason for the retro boom is the change in market demand for PCs generally? When you started in 2009, it seemed everyone had a desktop PC for home use. Then it gradually shifted to laptops, then the smartphone boom happened, and now we're in a space where it seems (relatively) few homes have a desktop PC - people run their lives off their phones. It's like we've cycled back to the start of the home computer revolution in the early 80s, to a time when only geeks owned PCs. Geeks like us who have an appreciation for the history of home computing, and hence the retro boom happened. Just my two cents.

Nick Dow

Speaking of emulators, I 've had a Raspberry Pi for years now, but I literally just got a Anbernic device in the mail today in the form factor of a Gameboy Advance SP (that I loved so much in the day and which was 100% a nostalgia buy) and it emulates PS1 games and such. Mind-blowing man. More like a statement on the state of technology nowadays I guess. But also an appreciation of the fact that even if we cannot buy games for pocket change anymore, we can get the next best thing in emulation to enjoy what we loved so much when we were younger. Congrats on 15 years man! That is a heck of a milestone in an industry where content creators are forgotten every day, and you are still here and thriving. Cheers, mate. To many more years of wonderful time spent on things we love.

Nachts

We started doing our shows right around the beginning of the indie gaming boom, heralded by the success of Minecraft, which I feel was one of the biggest reasons why interest in retro gaming hardware and software began to rise. Plus, up to that point in time, having been selling my own shareware games, I can tell you that the options for independent creators to actually process software sales online were NOT good. Steam opened up partially to indies not long following with their Greenlight process, then opened up wide a bit later, plus itch.io became a thing around that same time, and I really feel the rise in accessibility to indie software, not to mention the capacity for independents to actually get their stuff out there, has been one of the leading reasons for interest in retro tech rising, as many indie developers lack the time/people/money to go for full 3D or HD graphics. Definitely something worth looking into when taking a look at how things have changed over the last decade and a half! :B

Kris Asick

The Amiga scene has changed so much. There are a ton of modern hardware from add on cards to new computers, new games, new operating system, internet browser development and even new magazines.

Uncleawesome

When you mentioned thrifting, it made me think how I bought a game off eBay for $4. That same game now could easily fetch for over $100 now.

Chad Armstrong

• I've started to see more content in English about stuff that stayed in Japan, namely domestic computers, their software, as well as the people and companies in that industry. • Project EGG also has brought attention to old Japanese computer games via selling licensed ROMs. • Fan translations continue to be relevant and sometimes outstanding like getting an English dub (e.g. Stellar Assault SS). • We saw a lot of remasters and remakes of pixel era titles, including but not limited to Duck Tales from the NES, various Final Fantasy titles, and Live-A-Live. Heck, even Chrono Cross saw a remaster. • GoG.com became a haven for DRM free retrogames. • Some PC releases may contain ROMs for older games that can be run in an any emulator of choice with little effort. • The retro Mac scene has grown too and some classic Mac games were remastered/remade. • We also saw some retro games get reproduction runs. • Finally, we saw vinyl records make a return and now we can listen to retrogame soundtracks via officially licensed record prints; retrogaming meets retro-audio playback.

Peter Tushar

Love the idea. A few thoughts: 1. Custom retro products that didn’t exist previously and now there’s a cottage industry around new retro boards and computers. 2. Serious collecting and prices - moving from fairly inexpensive “hoarding” to quite pricey items. There a potential this becomes a seriously valuable class of items to collect. Lisas, be boxes, Mac classics, Apple Is Ofcourse, Nexts, SGIs… lots of systems becoming actually valuable. 3. Growth: Shows like VCF, content (the amount of information now available and often reverse engineered by brilliant people and placed online) and community - even just measured as YouTube channels.

Amir Husain

Pricing of retro video games is the biggest factor to me. So many retro video game stores have popped up here on the east coast within that time. Unfortunately, it has become oversaturated as a result.

Pow3rh0use

The hardware (CPU, GPU, Mobo, etc) also feels freakishly more expensive than it did back in the late 90s/early 00s, even when adjusted for inflation. Might be kind of cool to see what that landscape looks like. Hardware/software pricing evolution.

Patrick ODonnell

I would like to see how virtual reality headsets have managed to change within the last ten years. I watched your videos on the oculus quest development kit and one other one you did which escapes me at the moment but there has been major developments in this space since Meta bought Oculus ten years ago and now with Meta releasing their operating system to other headset manufacturers, things are going to get interesting for VR in the next ten years or so. But anyway, congrats Clint on 15 years of LGR. Been watching since 2021 so keep up the great work towards the next 15 years and beyond.

Andrew L. Budny

Since the thift stores are pretty much dried up if you still collect big box games or retro computers you have to be part of a Facebook group now, unless you want to pay high ebay prices, its hard to get good deals and stay in the game I would say is the biggest difference now

John Piscopo

As far as gaming goes, I think the biggest change in gaming in the past 15 years is Valve releasing Proton, which lets you play most windows games on Linux with little issue and headache. I know a lot of people don't use linux (and i'm not here to proselytize), but its pretty damn revolutionary to have Windows games running flawlessly and with minimal effort on Linux. But theres been very negative changes too, like more draconian DRM schemes, and stuff like ubisoft deleting that game recently from peoples accounts cause they no longer wanted to support it.. As for retro computing? I'm more of an outsider looking in at all the amazing retro stuff, but personally I would say hardware emulation. Emulation of older systems, and components, like Goteks and SD/CF Card HD repalcements, and such. Its probably made a lot of stuff easier today, since you don't have to hunt down still functioning drives and media to get things up and running, and provides ease of use of moving data around by just slipping the USB/Cards into another computer to copy to and from. And last but not least.. Congrats on 15 years. I've not been with you since the very start, but I've been with you for a significant chunk of it, and You've brought a lot of entertainment, joy and laughter to me over all this time. So Congratulations on the 15, and thank you so much for sharing your passion with us. (Edit) As if on cue, I saw shortly after making this post that TechTangents did an amazing video about total system emulation on newer computers.

Honorary Octopus

Add Duke Nukem 3D

Frank Lefebvre

First of all, congratulations on making great videos for 15 years! I've been a fan for the last 8, and I love the hell out of what you do. I was trying to think of differences between now and 15 years ago, and one thing that struck me is how the Doom community is even stronger than ever. There is some truly amazing, creative stuff being released these days, such as "My House" and "Shrine of the Silver CyberPrimate." I never thought Doom would still be so popular, but here we are. There are even mods that let you play Doom in VR, which is an example of old tech meeting new tech, and I just think that's incredible! Beyond the new Doom stuff, the Build engine was recently resurrected to create brand new commercial games, which I would have never thought of happening even fifteen years ago. Back then, it seemed 2.5D games would always be something of the past. As to the tech side of things, one of the biggest change since then is the price of video cards. I wonder if this massive price increase has helped to pave the way for more retro games, as these kinds of games can generally run on just about any PC built in the last 15 years? Maybe there is a correlation? It would be interesting to see a comparison of how much video cards were back in 2009 to what they cost today, adjusting for inflation and average income, of course. Lastly, I hope that this does not read like the ramblings of a madman. I only got three hours of sleep last night, so my brain is fried.... However, I just wanted to push through the exhaustion to give a couple thoughts and congratulate you on a job well done!

Daniel Hendrix

All the people talking about tech/pcgames/emulation/tech history or similar ideas in video form now amazes me. When I first saw your “17 Worst PC Games” video years ago, it felt like you were an aberration. Now there’s a bunch of different people who either finally got the means to create videos or were inspired by you to make videos and normally that means more interesting content about things people ignore. At the time when I saw people talking about it, it was on forums or articles Now these people go straight to a visual medium because it’s much easier to get their point across with audio/visual means.

Sean Pirecki

Ooh yes, the expense increase! It's wild how much even "common" big box PC games can go for now compared to '09

LGR

I think we were born at a great time to enjoy new and exciting stuff, we saw the rise and fall or great game genres but some of them just doesn't want to die at all. My biggest issue with surrounding retro stuff is that old games that I grew up with and love are becoming INSANELY expensive, more like in the past 5 years. I have a collection in the making but I feel like I'm starting to get stuck because if there even a mildly interesting game, the price went 10x higher lately.

Dukefazon

SBC gaming is so much more a thing. Just playing old dos games on a Gameboy formfactor is amazing. Also porting and reverse engineering is so much more a thing with ports for Duke nukem 1 and 2, Tomb raider and more. Decompiling games in the case of n64 titles and other was totally unthinkable until a few years ago. The fall of physical games was kind of unexpected. Especially in the case of optical media. There was never a new alternative to that since broadband is so much more widespread.

DosDude

It's interesting to think about the space now as a reaction to dwindling supply of retro components. Great emulation, board recreations, retro inspired games on modern systems, I see all of these as partially a response to that. We need these things for the community to grow, considering the fixed supply of old stuff.

Tyler Compton

Definitely what stands out to me is all the modern add-on hardware we have now. They REALLY increase the quality of life for people actually using retro machines and consoles. Things like Retrotink, BlueSCSI, Picomem, XT-IDE ROMs, and recreations of rare stuff like COAST modules and Adlibs and GUS cards, and on and on. It's really opened a LOT of doors for people in various ways, and breathed new life into these old rust buckets.

Nathan (PixelPipes)

I might be wrong but piracy seems to be down dramatically, since steam, steaming and better internet connections. I remember pretty much everyone had limewire and deamontools installed in the xp-era. Looking forward to the video and the next 15 years!

Tossabaddle

I think you did a video years back along the lines of "how to get into retro gaming" in which you involved several other YouTubers in the space to talk about not just classic hardware but also DOSBox and whatnot. I think it would be interesting to revisit that. As you said with emulators, new sound card redesigns, plus resolution upscaling & 4K OLEDs challenging classic CRTs it's definitely a changed space.

Aaron

One thing that occurred to me is that over the last 15 years (I guess the process started a bit before), optical media has basically gone extinct! Born in the 80s/growing up in the 90s, I still have vivid memories of optical being “the future” and it’s strange to think it’s gone. Congrats on 15 years and thank you for all the amazing videos 👍

electricitynerd

Holy moly, 15 years. * I feel like a "montage of moments" say 2-3 per year, 15 seconds or less as a guideline would be neat to watch. * Another thought: Top 15 videos by any sensible metric (Comments / Views / Personal Favorites) and make a short "Follow-up commentary/reminisce" clip for each. Since going through old content can be laborious and sometimes disheartening: * Top 15 favorite things now (or still) considered 'retro' and make a lazy 30-seconds-or-less 'retro'-spective on them: - Force-feedback joysticks - My retro PC 15 years ago - My retro PC 10 years ago - My retro PC 5 years ago - My retro PC today - My favorite game released 1 to 15 years ago - My favorite game released 15 to 30 years ago - My favorite game today Of course, all times are a guide, not to hold fast to.

Michael A Berry

IMO, the most drastic change to the retrocomputing hobby in the past 15 years has been the rise of homebrew. Better tools, more capable microcontrollers, and more sharing of information have led to people coming up with all sorts of things that resurrect older systems and make them more relevant for modern times. Hard drive adapters that can use IDE, Compact Flash, or SD cards (and also things like the BlueSCSI for SCSI-based systems like Amiga and Mac); clone sound cards like adlib clones, Snark Barker, and the PicoGUS; video converters like the RGB2HDMI have finally led to proper TTL conversion to HDMI (ie. CGA to HDMI); input device adapters that allow connection of modern keyboards and gamepads to older hardware. The end result to the above is that the barrier to entry has been lowered. Sadly, the machines themselves are going up in price, but at least it's easier to start using them and adapting them to what you have available. We make fun of the sponsorships, but low-cost PCB manufacturing like PCBWay has contributed greatly to making this possible. I remember when prototyping a board used to cost $300 to fab a few pieces; now it costs less than $10. Another thing that's changed drastically in the past 15 years has been TCP/IP networking for vintage systems. The mTCP suite for PC; the FujiNET series of adapters and stacks for 8-bit hardware. In terms of the community, I've seen firsthand how VCFMW has grown from hundreds of attendees in 2009 to an expected 3000+ later in 2024. I can't quite put a finger on why it's grown that much, but I believe youtube was a primary factor; the barrier to entry to making your own video about something retro you love, and then getting it in front of an audience of (back then) tens of thousands, really builds awareness, advocacy, and community.

Jim Leonard

Would love to discuss the mythical LGR effect that happens when you review something and then prices go mad!! The Roland speakers are now so expensive it’s silly 😂😂

steve morris

I think it would be interesting to dig into how YouTube itself helped expand interest. For me, I got my interest kickstarted by watching yourself and others review things that was nostalgic. Then I went out and bought some retro tech, and then I went back to YouTube to learn how to repair it. The vast amount of j formation on YouTube has allowed me to learn more skills to keep interest and repair and build etc. now I’ve got my own channel that is (hopefully) inspiring others.

polymatt

Yeah, I remember going to the stores around that time and seeing like...maybe 4 and 8GB thumbdrives for pretty steep prices, and now we're getting like 1TB microSDs and you can just buy whole multipacks of 8GB thumbdrives on shady shit sites for like 10 bucks now. It's gone so fast, it's fascinating, and also terrifying!

Valora Inverse

Something interesting that developed over the last 15 years is the fact that "Games" and games-adjacent media are now considered a normal part of entertainment and cultural production. Picture 2009 Clint telling someone he met that he does "Retro computer YouTube" for a living, against that very same interaction in mid-2024... A cultural shift to discuss for hours on end. Anyhow, congratulation on the milestone. You are truly an OG-youtuber, and the fact that you get to celebrate this anniversary is proof of the care and love you have for this hobby. And I'm so glad I was here to see most of that journey. Cheers!

LJFox

I would love to know what technology and retro cultural changes have predicated how you do your videos - and not do them. There’s the nitty gritty stuff like how you can now film on your phone (and camera glasses - I remember those from a few episodes of Thrifts) but then there’s the maturation of YouTube and the community itself. Do you ever get an idea then not film it because X other person has already done it? Back in 2009 everything was more or less fresh on YouTube. Now you have to think about “competition”. In any case, you’ve carved a successful notch out of the retro computing community. I would love to see how different that feels now than in 2009.

Chris Gardner

Wanted to tack-on as well how active the community has been in reverse-engineering game engines in the last 15 years. There's been a veritable explosion in efforts to do this for everything from Fallout, Morrowind, Unreal, SM64, GTA3/VC, Diablo, Commander Keen, Duke Nukem 2D, Ultima, C&C, Jazz Jackrabbit, the list goes on and on and on. https://en.wikipedia.org/wiki/List_of_game_engine_recreations

avfusion

What about a video/series exploring side by side what was 15/20/25 years retro when you started vs 15/20/25 years retro today.

Blah Humbug

How about your Top 15 mousepads. It's really an underserved category.

Chris Munch

Thanks, these are great potential topics!

LGR

Exactly the kinda thing I'm looking for, thank you!

LGR

The absolutely absurd speed at which storage media has evolved and changed over those fifteen years. I specifically tend to mostly think about capacities for thumbdrives and SD/MicroSD cards, but there's a lot of other stuff, too. Like I don't think they're for consumer space at all, but a friend of mine who does color correction work in L.A. has access to these ridiculous tapes that hold absolutely obscene TBs of data for something portable. Also, disc media being gutted - I think it was one of the tax-related system crashes where some article mentioned CDs as being outdated and obsolete that shook me hard. Just. Storage media wild west, man.

Valora Inverse

Maybe do a retrospective on the overall kit you used when you first started making videos, like the computer and software as well as the camera setup. I know you already made a video about the camera, I really liked that one

Zachary Outen

I think one of the really interesting things is not just how retro games are being ported forward to modern platforms, but how it's a legitimately profitable business. Nightdive is a studio that predicates itself on acquiring rights for abandonware, retro games and porting them forward. GOG was just a baby company back when LGR started as a channel, and it's legendary for its preservation of older titles. It's not just a niche nerd thing relegated to forums full of nostalgia seekers, but an actual business model now.

avfusion

Sorry Clint... I swear I have watched the video before posting my comment, but it seems I'm an idiot 😜 Congrats on your 15th anniversary though

Frederic St-Georges

For what it's worth - absolutely wild that it's been 15 years. Congratulations to you, Clint. You are the king of retro, and thank you for keeping our Millennial nostalgia alive for all of these years. I watched your latest PC restoration video and couldn't help but think that eventually, maybe relatively soon, we're going to get to a point where functional retro tech is scarce and restoration becomes more and more difficult (and eventually impossible). What is the state of the retro hardware industry now versus when you started? Has 90s tech become more expensive/hard to find/difficult to restore? Have you found yourself having to move on from the early days of home PCs and focus more on later years (the Gateway era, for example) due to dwindling supply? I'd love to know more about the "state of the industry" 15 years later. Could this scarcity be contributing to the retro emulation boom?

Dean Pennington

I'm not looking for video ideas. I already have the video in progress and am looking for additions to the topic at-hand as discussed in the vid above :)

LGR

The gift you bring to the retro community is that you allow us to atmospherically picture what it was like to be there using the genuine parts or discs of the time. I'm not sure if I'm all that fussed about knowing how modern technology can recreate things that remove me from how it originally felt. You don't need a visual medium like YouTube to learn that stuff.

Steven Maddox

Has it really been 15 years already? Man, time flies... I suggest you go back to your very first video, your review of Depth Dwellers and do a redux version of it. A video on DOS emulators would also be very interesting. Cheers!

Frederic St-Georges


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