DebugObject boost!
Added 2019-06-13 22:07:20 +0000 UTCI have a new update for DebugObject in progress!
This update will allow you to completely customise the console, and customise the file output formats. You can mess with console colouring and layout, as well as file layout.

But that's not all! Logging now automatically knows the event line you called it from! You can also output what group of events that event line is in, and whether it's global, frame or behaviour events. No more guessing whether it's your Animations group or Movement group, and no more manually typing in the numbers.
Intensity has been switched to text, too, so you can use WARN for warning, rather than 2. You can also hide some intensities (e.g. warnings and more serious only) to see a smaller log file or less console output.

And of course the existing features - file logging, time format customising, running events when your app crashes... they're all in there still!

Once released, like the previous builds of DebugObject, the extension will work with Fusion 2.0 through 2.5+, with Unicode support as well.
This update will be hitting the Patrons that are in the "Extension elitist" role months sooner than the mainstream, so make sure you're signed up to that!
PS: Android might come in the distant future, thanks to my new SDK, but it's more iffy as Android doesn't really support console output, which reduces the ext to just advanced logging and crash event running.