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Dean Cheesman
Dean Cheesman

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Smooth Point Cloud Sprinkles with UV Unwrapping - TouchDesigner Tutorial

In this tutorial, I show how I get evenly distributed points across geometry surfaces.

The trick: combining world position texturing with UV unwrapping. I also cover how to create satisfying transitions between different point clouds using the Matte TOP.

Genoma’s Tutorial: https://www.youtube.com/watch?v=nqTpxNIuNdA&t=1782s

Rodin text-to-3D Models: https://hyper3d.ai/?gad_campaignid=21669797681

As a freelancer, I’m always up for new projects. If you want to collaborate shoot me a DM.

Smooth Point Cloud Sprinkles with UV Unwrapping - TouchDesigner Tutorial Smooth Point Cloud Sprinkles with UV Unwrapping - TouchDesigner Tutorial

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