A Hindren's Guide to Qud
Added 2015-09-02 18:24:40 +0000 UTCMy first September release is a bit unusual -- it's a work of fanfiction! And a video game FAQ! And a dynamic fiction game! It's all three!
Those of you who know me personally or follow my twitter account know that I have been powerfully obsessed with a roguelike called Caves of Qud, a post-apocalyptic game of exploration inspired by the 1970s 'Gamma World' roleplaying game. You can buy the fancy Early Access version of Qud on Steam for $10, but you can also play the older ASCII version for free:
http://freeholdgames.com/?page_id=39
The game is complex and beautiful, and it has a rich lore to it. In order to help me get started in the game, I created a 'race' of deer-centaur mutants that I played as constantly, naming them the 'Hindren'. As I talked about them more, the programmer and designer of the game seemed amused, and the designer even discussed writing the Hindren into the game's canon lore!
I also have a lot of friends who are having trouble getting started in their Caves of Qud experience. As a classic roguelike, Qud is lethal and unforgiving, requiring keen instinct and care as well as an ability to adapt to the unexpected.
I decided to dovetail the solutions to both of these issues... by writing a twine game set in Qud! In it, you play as a young Hindren wandering into Qud for the first time. I hope that those of you who have no desire to learn how to play CoQ will still enjoy the story! :)
Download the attached html file, or play the game here:
http://inurashii.xyz/qud-guide.html