Interactive Snow is one of the most amazing tricks we can do with Render Textures. A quite useful Shader that can also interact with water, sand, paint and more.
I tried but it seems there isn't any prefab related to the snow ground. There are only prefabs of the Thunderlord, the snowflakes and the vfx files
2021-09-23 10:17:18 +0000 UTC
Could you please look under the prefabs folder?
2021-09-23 09:23:16 +0000 UTC
I think the prefab snow_ground_tut might be missing in this file. Could you help me check it out?
2021-09-20 02:39:42 +0000 UTC
Correct!
The texture is assigned via the Texture2D property we created inside Shader Graph.
2021-08-10 15:39:39 +0000 UTC
If I'm understanding the content correctly, the newly created camera is constantly capturing particles spawning by vfx graph (with black background) and outputting it onto the render texture. Then we can use information of the render texture in shader graph to tell the shader where to offset vertex position of the mesh (causing indentation below the character).
So how does shader graph get information of the render texture? Because in the video I believe you didn't import the render texture into shader graph?