XaiJu
Owlkaline
Owlkaline

patreon


Insatiable Hearts 0.1.2D + I'm still alive!

lol, hey yall! Been a bit.πŸ˜…

Sorry I kind of fell out of communication, been really busy the last couple months with my UX cert stuff and as of late, the arduous job hunt and daily applications, plus working on a portfolio website and fleshing out said website with sfw employer friendly junk. Fingers crossed I'll start getting interviews come the start of the fiscal year. oof.


I just want to thank you all so much for your continued support during this quiet period. My attention has been very split as of late, even when I've gotten free time to work on the game I've been working on things in a way that's been less focused than I'd like. Had a lot planned for this update, but that got side tracked over the course of my UX work and ended up implementing unrelated things. So, here's a little update for now, I'll be trying to patch in the rest of the planned or partially written stuff in soon. 


On a side note, one of my recent distractions was trying to figure out more quality of life stuff, better navigation in game, keyboard short cuts etc, those are in for this update at least. Defs want to do more with that going forward.


Additionally, got the ground work going for adding art assets to the game. I'll have to, you know, draw up said art assets eventually lol, but thinking about implementing a layered paper-doll for the player character and dynamic npc profiles, backgrounds, items etc, etc.
I'll probably do some opinion gathering on that before I do a big image based update as I'll have to balance its benefits compared to working on desired content, etc


Anyways, here's the small update. A few QoL changes, three new encounters and some other little things. Enjoy! For the coming patches and updates I want to flesh out the monastery more, get in some new TFs and other fun stuff. Hoping to get more time this month for Insatiable Hearts compared to all the, you know, life stuff. lol.


Version [0.1.2C] - (12/01/2023)
Additions
+ Added more blurbs
+ Added a short encounter to the harbor were the player can be bumped  into by a couple basic npcs. The event plays slightly different  depending on the given basic npc, the height, weight and shape of the  player.
+ Lexi now has additional explanatory dialog on a player's first bad end
+ Added a new encounter to the swamp region with a sloth demon and potential pumpkin TF bad end
+ Implemented keyboard shortcuts thanks to code from HiEv, pages with  options of 10 or less will now show with a small [#] next to the link indicating which key to press. On pages with only one option the 1 key or right arrow key may be used. The left arrow key may also be used to navigate backwards in the story
+ Added a new item, canned stew, a basic food item, it can be found in the junkyard or in the Oojinn Merchant's shop
+ Added a new encounter to the caldera. A demon struggling with their  berry form can be found and drained of her juice potentially leading the  player into a ritual.

Changes
~ Removed the swirling background animation for performance reasons and  added a "colorful orbs" sort of background to replace it for now
~ Renovated the "cascade" scenes to better reflect the various regional  choices. Instead of leaving the camp for just the swamp, meadow or  shore, the other regions can now be traveled to from the camp after  their discovery
~ Freshened up the title page
~ Setup ground work for images and a paperdoll system for a future update


More Creators