XaiJu
Amaraine
Amaraine

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Strange Gift Progress

The holidays and family obligations are disrupting my schedule a fair amount, but I am making progress. I've done a series of renders for two new scenes, one involving Olivia and one involving Freyja, and I hope to do more over the next couple of days. I'm probably not going to have a chance to thoroughly test until New Years' Day, so I'm expecting to releaese then.

0.12, later in January, will contain a new scripted character.

I'm debating what to do about the difficulty of the game. Roughly half of you, at the moment, think the game is too hard, and very few of you think it's too easy. Some sort of changes naturally make the game easier or harder, and I'll be careful about the ones that make the game harder. One option I'm considering is keep the base difficulty the same, but creating an introductory mode that omits some scenes but makes the game easier, so that people aren't quite so frustrated as they learn how to play, but still get the game experience I've intended once they ramp up.

Comments

Thank you. I appreciate the feedback.

Amaraine Games

I initially found it a bit too difficult, but after getting the hang of it and finding out what to do, it got easier. Overall, not thinking too hard, it took me about 4-5 tries to win the game. Part of it was because I misunderstood how much darkness was allowable at the office, though.

Jake


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