XaiJu
Cometcomics
Cometcomics

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Zeztz Flash Belt WIP 7/23

I've started putting the flash together. I dragged it down to the bare bones of the flash to redo the buttons so the spacing is identical and the coloring is all the same graphic and so on.

As a part of figuring out where things should go, I started on the background. I took an image of Zeztz and put the vector of the belt on him to figure out where on the flash the belt should go. I wanted to make sure that both LED belt straps were visible to players. Weapons might end up down where the driver was. Will be "fun" to do.

Also, here's the Zeztz Driver with the Capsem slot finished up. I've positioned the driver to be both diagonal and flat. If you access the file attached here and go forward from the diagonal driver you'll see the flat one. The flat driver is more to easily import Capsems and not have to worry about angling them again and again for a year. You won't see the Capsems yet, but the movement is done. Not coded to do anything yet, but the movement is there.

I'm planning to generalize even further the menu buttons. If you looked in other flashes and open my menu movieclip you'd see buttons for each collectible where the buttons are manually coded for each one. However, with the Double rework and then used in Gavv I introduced it so the coding for the buttons is done automatically so it knows the collectible's name, pulls up the button, and applies the same code as the other collectibles and inserts the name so it all works. The next move is I want to give the Capsem identifiers and put a placeholder invisible capsem on a single button. The new code would call up the correct capsem identifier and put it at the position of the invisible capsem, and the code will be applied like the Double/Gavv flash. So in theory, until we have special super capsem that are larger, I will have 1 button for all the capsem.

Zeztz Flash Belt WIP 7/23

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