Stickers not done for the wheel and need to do a version of the slot arm down, but other than that fever is now done. Image attached below.
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Working on all the stars on Fever. Each has 3 layers so it's time consuming. I think I know how I'm going to code the wheel, but the fact that it shorts out the "dual on" does kinda goof me. Gotta figure out how to fix that without adding another buckle class.
Right now there's Boost, DX, Legend, and Armed classes. Since boost has a special interaction with other buckles it processes first, then DX buckles (Magnum, Zombie, etc), and finally Legend and Armed boys. Fever, or more likely "super", would have to be a class superceding Boost and the rest. Thought I wouldn't need it since more likely than not any real super buckles would've been dual buckles and just interacted with each other.