Physics v4 progress
Added 2023-03-23 08:49:58 +0000 UTC
Hi Everyone,
I have been working on this newer version of the code for the past few months. This is not backwards compatible with my current worlds as it was rewritten from scratch with knowledge that I have gained from the first few attempts (v1 to v3).
Here's a summary of what's different:
- More component based. For example it is not hardcoded to 4 wheels, I can have a number of differentials and wheels connected to them. This "Object Oriented Programming" approach is a performance loss until Udon2 is released by VRC.
- Better ability to adjust car settings in-game such as tuning and swapping setups for a vehicle.
- Simpler physics calculations for more performance.
What's next is:
- Fixing and doing Unity workarounds for the tools to create and debug vehicles.
- Post a video of the motorcycle driving around.
- Port my input code from v3 physics (currently in my worlds).
- Write the sound and effects controller.
- Write a simple in-game debugging HUD controller.
- Write the networking code.
- Patreon supporter early testing.
- Public release.
Thank you for your support!