In this devlog, I break down how we built the prototype for Aerial_Knight’s Dropshot — a fast-paced, stylized shooter — in just 2 weeks, and how that demo grabbed the attention of press, gamers, and game publishers at GDC. Now 6 months in, I’m sharing what we focused on to keep the momentum going: from gameplay mechanics to visual identity to community building.
Built by a team of just two, Dropshot stands out from other shooters with its style, speed, and energy — and this video gives a real look at what it takes to turn a successful prototype into a full game.
Aerial_Knight
2025-06-16 20:45:39 +0000 UTCPrescott E Lawani
2025-06-16 17:38:46 +0000 UTC