I resumed work on the JTFLSTORY beta. There are a few more games that run on similar hardware. The new beta brings support to two more games.

Released by Taito in 1985, this action game tells the story of a female fighter: Yuki, a dojo breaker. Dojo breaker means going to halls used for martial arts training and asking them to let you fight. The honor of the dojo is at stake. The game can be played by two players, but there is no player-vs-player mode. The two players take turns to play against the CPU.
Use the 8-way lever and two buttons: small move button and big move button (also used for jumping).
Various techniques can be performed by pressing the buttons while inputting the 8-way lever.
Small moves
punch (top)
elbow attack (top right)
push (right)
low kick (bottom left, bottom right)
dodging (left)
chokehold (top left)
Low kick (bottom)
Big moves
brainbuster (top)
scissor throw (right)
kata-guruma throw (top left)
tomoe-nage throw (left)
giant swing (top right)
backdrop (bottom right)
ippon seoi nage throw (bottom left)
hell wheel/jigoku guruma throw (bottom)
Each stage contains three small fry enemies, two assistant masters and one master. You can defeat an enemy by first applying a small move to damage them and then, if the enemy's energy is low, applying a large move!
Action game Released by Taito in 1984. Each stage is a fixed screen looking down on a forest, mushroom fields or a palm scenary. To clear the game, you have to drive the enemy, a bird called Bobo that can only fly above the trees, into four or fewer trees. The game kindly includes a training stage before the game starts.
Other small fry characters will try to block your way, but you can defeat them directly with the stone axe held by the main character, Rumba Lumber, or by successfully rolling stone money into the forest and hitting them. Despite the cuteness of the characters, the level of difficulty is high, as you have to think about in which order to cut the overgrown trees and your escape route. If you cut the trees at the entrance to the pathways located at the top, bottom, left and right of the stage, you can narrow the birds' range of movement.
This game is somehow similar to Dig Dug or Pirateship Higemaru, as it mixes puzzle and action elements in a fixed screen gameplay. And as those two titles, it is very enjoyable.
Other Updates
Multi-way control using the analog stick is now supported on the Pocket too
JTTWIN16: Added one missing button function on Cue Brick
Fixed Screen rotation on SiDi128
If you have doubts about how controllers are assigned on the Analogue Pocket, chek this link.
James Vetree
2025-02-20 17:31:34 +0000 UTCAdrien Duchemole
2025-02-15 08:24:30 +0000 UTCJOTEGO
2025-02-15 08:23:35 +0000 UTCJon Hurlbutt
2025-02-10 15:20:33 +0000 UTCJon Hurlbutt
2025-02-10 15:18:27 +0000 UTCTony Vo
2025-02-10 14:16:03 +0000 UTCJon Hurlbutt
2025-02-10 13:24:01 +0000 UTCAdrien Duchemole
2025-02-09 09:05:23 +0000 UTCJOTEGO
2025-02-09 07:13:42 +0000 UTCAdrien Duchemole
2025-02-08 23:28:57 +0000 UTCWayne
2025-02-08 18:55:37 +0000 UTCPaulC23
2025-02-08 08:47:08 +0000 UTCJOSE LUIS QUERO MARTINEZ
2025-02-08 07:52:29 +0000 UTCJOTEGO
2025-02-08 06:23:25 +0000 UTCMatthew Belshan
2025-02-07 23:15:13 +0000 UTCJeruro
2025-02-07 22:01:48 +0000 UTCAdrien Duchemole
2025-02-07 21:44:46 +0000 UTCAaron Hill
2025-02-07 21:20:58 +0000 UTCHiddenbyleaves
2025-02-07 20:49:41 +0000 UTCMike Holzinger
2025-02-07 20:36:37 +0000 UTCronalvel .
2025-02-07 20:22:55 +0000 UTCPixel Cherry Ninja
2025-02-07 20:21:06 +0000 UTCFindamember
2025-02-07 20:15:34 +0000 UTCAdrien Duchemole
2025-02-07 20:14:54 +0000 UTCMark Saunders
2025-02-07 20:13:52 +0000 UTCGeckofingers
2025-02-07 20:13:26 +0000 UTCThom McCarthy
2025-02-07 20:13:16 +0000 UTC