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The FairyLand Story

Saturday release this time, as there was a last minute hickup yesterday.

History

This fixed-screen action game was developed and released by Taito in 1985. Compared to "Chack'n Pop", a game with a similar system released by the same company the previous year, the number of items and enemy types increased significantly, making it an epic game with a total of 101 stages. Chack'n Pop and FairyLand Story lead up to "Bubble Bobble" in terms of character design and mechanics. Sadly, I have not been able to find a Chack'n Pop board to document and extract schematics from. If anyone is willing to donate or loan one, please contact me.

The items that appear at certain locations in each stage follow a rule: the longer you play without making a mistake, the more powerful the item. There are also unique ways of defeating enemies (see below). The idea of the protagonist, Ptolemy, using magic to turn enemies into cakes was inspired by one of the developers' addiction to Namco's "Dig Dug".

The character can ride on the heads of some enemies, which is necessary to navigate certain areas. The game incorporates a strong puzzle element, requiring players to figure out the order in which to defeat enemies and the best movement strategies. Additionally, it is rewarding to discover ways to earn high scores by defeating multiple enemies at once!

Differences with Emulation (as of Dec. 2025)

The following features are present on the hardware and seem to be missing on emulators:

Some of the GFX features missing seem to have an impact on other TAITO games, like NY Captor. For FairyLand, the most noticeable item is the music. The current version of the core is not implementing the bass/treble yet, but it implements the balance one. This is used to set the volume of each instrument on the MSM5232 chip, so it has a very clear impact on the music.

The game controls the bass/treble gains independently for the PSG and MSM sound chips, changing them during game play. Just by reading the datasheet of the audio equalizer and the schematics, it is not clear at all what the relationship between the digital value set by the sound CPU and the filter frequency response is. So we are working on measuring it on the actual sound board. For this beta release, the equalizer is disabled.

Note that JTFLSTORY does not fit on MiST because of the extensive use of multipliers for audio features.

How to defeat enemies

Other Updates

JTWC (compatible with Tehkan World Cup) sees two fixes:

It took a bit of digging to discover why the joystick was failing for some users. JTWC detects the use of analog sticks to play and then locks the control to analog mode. But it turns out some gamepads will produce "analog output" regardless of not having analog sticks. That rendered the game unplayable for some users. In order to prevent this, control will be forced to the d-pad y default, and you can configure it as analog stick or automatic detection in the options (DIP switches) menu.

JTWWFSS (compatible with WWF SuperStars) was also updated with larger sound volume.

Comments

Was wondering the same here, it's always been like this.

Andycapped

And the weekend update seems to have the pull to the left and missing cars again.. its really odd as that comes and goes from release to release - Merry Christmas!

Matt

FYI, just updated and on my GITD pocket the steering on the driving games like Outrun seems to have gotten a glitch.. and pulls to the left :)

Matt

pupdate: NGPC still saying that the beta key is invalid.

AskaLangly

Is there any chance of NARC being released? (Sidi128) My favorite arcade game. :)

Václav Morávek

Dear all, I would like to know if all updates are compatible with the Mister PI ? Many thanks !

Rainwolf

Do anyone knows if arcade organizer or names.txt is working bad with jotego cores? It's weird because in MiSTer I only found the core in the "by core name" and not in the main menu of arcade cores...

Dr Tenma

Fantastic. Thank you so much.

Justin Williams

Brilliant

Hiddenbyleaves

Thanks JT as always. I never knew about this game until now

Mark Saunders

The core is not on pupdate as of yet. Anyone have any luck on a different analogue pocket updater?

Bart394

My fault! It should be online now.

JOTEGO

Thank you for reminding me of the equalizer on Namco System 1 games. I have added it to the to-do list https://github.com/jotego/jtcores/issues/896

JOTEGO

Thanks as always JT, but the new files don't seem to be on JTBIN yet.

Espiox

This is so cool. Always appreciate this history lesson. Bubble Bobble will always be core memory stuff for me. Awesome to know what lead up to it.

nuxvomo

Thanks a lot for that release, i'm really glad to see the Oki MSM5232 emulated (i had it in my Poly-800) seeing that chip emulated opens some new possible core releases, such as Equites or typhoon gal These EQ cpu controlled you mention are amazing, poor man filter, but clever tip About these EQ, I wondered if you plan to add someday treble/bass trims for Namco System 1 games like the original PCB ? Also, I mentioned Equites, there was a trim to change the music pitch tuning have you ever met such features on other pcbs ? Thanks again and good luck for measuring all these cpu changes !!

Adrien Duchemole

Awesome write-up, thanks JT!

Dan Doyle

Amo los juegos de los 80s gracias!!!!

ronalvel .

Oh wow 😲 My weekend is here. Thanks, this is a great game and an important piece of preservation.

Pixel Cherry Ninja


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