Development Update
Added 2019-04-01 21:03:06 +0000 UTC(español abajo, 日本語は下記)
I have spent the last 10 days or so with NeoGeo sound: YM2610. Progress is good with the following features already present: FM sound, PSG sound, ADPCM-B sound. Missing things: ADPCM-A channels (sound broken now) plus an ADPCM filter. The code is in the usual repo and I am keeping Furrtek posted about it.
Payments for last core (1943 arcade) are going through the system now. Some people of the $3 tier have actually declined payments, which is a shame because they did have access to the beta release, while people who are on the $1 tier have paid and didn't see the beta :-(
Anyway, in a couple of days when payments are done I will check the status of the +$10 tiers and update the pause screen (including avatars). Then I will release 1943 to the general public.
Open items:
-Popeye core: RTL code is quite advanced.
-C64 SID implementation: this was the goal for 150 patrons. We are 158 now, so I will do this core
-System 16, I got a Shinobi original PCB sent -I'm not sure if the sender wants his name public or not, so I won't say it for now. Remember I bought a Moonwalker PCB too and that my first core for FPGA was a Yamaha YM2151 core which has not seen proper use to the date and is the sound chip of System 16. So I think this core may gain priority over other CAPCOM games so I can return the PCB soon.
-OKI ADPCM, now that I am doing an ADPCM system for YM2610, making this other chip is probably a small task. This OKI chips are used in many arcades -like System 16 and in the X68000 computer.
-A Motorola 68000 CAPCOM game? Maybe I should do one of these before going to System 16 so I can sail on known waters first. Bionic Commando or Tiger Road would be the candidates as they use M68000 plus a GPU of the same type as 1943 or Ghosts'n Goblins
-X68000, one of our director Patreons has sent me one of these machines. Again, connected to System 16 as it has the same CPU and same sound chip. This is the most scary of all items ahead.
Having said all that, just with YM2160 and releasing 1943 I may have enough work for this month so I may not publish any game core on April -no charges then. I'll keep you posted anyway.
Español
Muy resumido: estoy acabando el sonido de la NeoGeo. Estará listo este mes, junto con el lanzamiento público de 1943 (con los créditos de los mecenas que han pagado para salir). Estoy algo molesto por los mecenas que se apuntaron a la capa de $3, cogieron la beta de 1943 pero se han dado de baja antes de pagar el mes, mientras que los de $1 han pagado su parte y no han visto la beta. Tengo varios asuntos a la vista, todos relacionados pero quizá no llegue a publicar ningún core nuevo arcade en abril, os mantendré al tanto en cualquier caso.
日本語
NeoGeoの音源の作業は進んでいます。今月中終わる予定です。1943のリリース版も作り出す予定です。リリース版には$10以上の皆さんのお名前や画像が入ります。これからは上記に書いたプロジェクトに関わっていきますが、4月には新しいゲームリリースがないかもしれません。ヤマハやOKI音源の作業だったり、1943リリース版だったりしてそれなりに忙しくなりそうです。
Comments
I only recently came upon your Patreon and am glad to be a supporter now; your work excites me, sir. Bravo, and keep it up.
Allen Tipper
2019-04-06 07:07:11 +0000 UTCI'm very happy about future accurate simulation of SID 6581, hope the System16 board you have is a 16B, since it supports lot of games :)
Juri Fossaroli
2019-04-03 09:13:14 +0000 UTC