LKS Lamborghini Diablo GT
Added 2023-02-27 21:00:30 +0000 UTCSo here it is, the project i teased not too long ago (admittedly it was partially by accident), im gonna try and not deviate from my usual chatterbox-style posting.
Lamborghini Diablo GT by EL Kay
Rims (Panasport G7 C5C) - Andrey Sych (ACMP)
Bride VIOS III seats - Losstunes (ACMP)
Sparco steering wheel - MacedoSTI (ACMP)
3D Model - Ubisoft (The Crew 2) edited/imported by EL Kay
Physics - EL Kay
** CSP Required **
__________________ General information and cool shit ________________________
EXTRA A - Fog lights (Rear and Front)
EXTRA B - Interior lights
little details and shit i would want to mention about this mod:
- there is a laptop on the passenger seat that is fully open-source for you to go crazy with the screen and the laptop itself, if you really want to you can even try to run android auto on it (currently it has a static image from fast and furious saying danger to manifold that flashes at roughly 7500 rpm)
- I've added some modern TBK badges behind the seats below the rear windows which i thought looked pretty cool, but if you don't agree, you can easily swap out its textures for it to show a custom badge, same goes to the logos on the carpet (currently says MID NIGHT) and the outside logos behind the doors (also says MID NIGHT at the moment)
- The seats have 3 types of textures used in some skins, if you wanna swap yours it can also be done rather easily (info on these textures in the CM description)
- The car itself has a logo above the engine inside the engine bay with the Tokyo tower and below it is a custom VIN for every skin which also can be changed when you need to.
- the car is has a good enough ride-height but if you wanna slam it into the ground that is also an option through the pit menu by lowering the ride height in the suspension menu, but beware that doing that might cause your car to clip anything and everything that isn't smooth and flat...so maybe lower your FFB if you're planning on driving it that way.
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Important info:
- For those willing to edit this mod in any way, ill say simply: have at it, but selling this mod is strictly forbidden, any legal issues from the original makers of this 3D model (Ubisoft, etc.) you might have due to your incompetence to read and understand basic English language is on YOU and on you ONLY.
- Selling this exact mod without making any actual improvements/changes to it is also forbidden, either do some work and gain profit or don't touch shit, as i said in one of my previous releases "a.k.a don't be a lil bitch" which perfectly sums it up if i may say so myself.
- In case you actually do make this mod better and think about releasing it, it would be greatly appreciated if you leave the credits and add yours below them, as the guys who made the models used in this mod are actually great people, there's nothing being asked here other than to show mutual respect to the community.
Not important info (Journey):
(FROM THIS POINT ONWARDS READING IS PURELY OPTIONAL)
Here is where i turn on the full-blown chatterbox mode and talk about the shit i learned:
- For the first time i've actually managed to shove the entire exterior of the car to one AO texture, of course its not ideal but its an improvement nonetheless. (same goes to the entire interior being on one AO texture)
- I've learned how to manage the ext-config file properly, now its separated into multiple .ini files with comments above most of the elements for easier search and fixing, now the ext-config itself has barely anything in it, having the functions separated into lights.ini, pbr.ini, refractions.ini and so on, so now if you want to change say the color of the fog lights you don't have to guess where it roughly is in the ext-config, but rather just open the lights.ini and with the search function you just type in shit like "extra lights" or "blinkers".
- I've also learned of an app that makes data editing much easier (link: (1) Assetto corsa quick car data tuner | RaceDepartment ) which did help me get into the data editing, keep in mind the physics are rather raw, a lot of reference was taken from kunos and non-kunos cars then edited to fit the needs of this specific mod, but if you're just starting out with data editing id suggest checking it out to get a basic idea!
- After many attempts at sound editing i have to admit i failed HARD, so i mainly stuck with editing the kunos Huracan sound through the extension, but that wont be the last time i try to make a custom sound, i just need to spend more time reading about it which i didn't quite have during the making of this.
- Also after many attempts i still cant get the odometer to work, its simple when you see others do it and that's mostly cause it is, but everything becomes apparent once someone else does it so I'm not too fussed about it, ill ask around once people are free to help me out.
- I learned from my past experience in making a shitty laptop model that its technically possible to make models, i just got to focus on it better while also maintaining poly count with-in acceptable limits
- Also i can select which parts i want to be paintable in CM through the UI folder, which is an old trick that i learned just now so feel free to check it out.
And that's about it, looking back at this it seems like i haven't improved that much but it felt like plenty of experience, I'm only more driven now to make proper mods and work on the fine details rather than just try to get the basic shape working, with that said, a lot of my up-coming releases are gonna take even longer now that i have raised my own bar, of course i'd greatly appreciate any verbal feedback or perhaps support in the comments in here, by no means is that necessary but it would be cool and shit e.e
Either way, i truly hope you enjoy this mod!