XaiJu
Renpytom
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Ren'Py Development Update - February 2020 (and Label Log)

This month's Ren'Py development update covers many of the Ren'Py-related things I've done this month, like working on the renpy-build project and Ren'Py proper, as well as judging a Ren'Py game jam held at my alma mater. It also includes a feature requested by a backer: a way of making Ren'Py log the labels that a player visits.

I think it was a productive month. Thank you for your support!

Ren'Py Development Update - February 2020 (and Label Log)

Comments

Thank you very much. I will look into that. I really needed a place to start. The server side is already ok, with the download. I just needed a way to make renpy load the files. I want to use it only for images and audio, not script files. If its not too much to ask, why you not recommend it?

Glenn

This is pretty difficult, and isn't really something that I recommend. Ren'Py should be able to do it. The path to a writable directory should be in the ANDROID_PUBLIC environment variable. If you added that to config.searchpath, then once the init phase finishes, Ren'Py should search that path for files.

Renpytom

Hi. I posted a question in the forum about how to load assets from the data folder on Android (where the save files are stored) instead of the assets folder in the APK. I want to make a function to download assets from a server while the player progresses through the game and keep the APK size smaller as possible. If someone with Renpy/Python knowledge could help me with this, it would mean lots to me. Thx all.

Glenn

Yes, thank you! label_log implemented and already helpful!

Tom Dowd

that backer has always the best ideas ;D (it's me lol)

Winter Wolves Games

Thank you for your hardwork Tom as always !

Ayael


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