XaiJu
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Ren'Py Development Update - November 2019

This month, we have the first of a new kind of sponsor article. In this series, I’m going to try to focus on Ren’Py development, and the topics that come naturally each month as I create and support Ren’Py.

The reason for this change is that over the two and a half years that I’ve been writing these articles, I’ve tried to come out with articles that you can put to use immediately - generally, when the article comes out or a few days after. That’s easy to do with standalone modules that can be dropped into Ren’Py, but makes it hard to write about big changes to how Ren’Py works.

From this month on, I’ve decided to relax that restriction, and just write about what I’m working on. My hope is that I can make this interesting and informative enough to keep your attention and support, and that this will give you a leg up on where Ren’Py will be in a few months.

In this month's article, I'm describing the big changes that I've been working on - the OpenGL rewrite, the new Ren'Py build system, and Python 3 support. I also cover a some new functionality in the define statement that lets distribute definitions across multiple files.  

As always, thank you for supporting Ren'Py!

Ren'Py Development Update - November 2019

Comments

thanks as I expected. My most painful thing will be to make sure the RPG system I'm using for all my RPGs works under python 3 (was made for 2 and has a lot of complex stuff in it, classes, etc)

Winter Wolves Games

Yes. With Python 2 being unsupported by the python software foundation as of April 2020, and some operating systems already not shipping python 2 by default anymore (a few linux distros for now), python 3 is definitely the more future-proof way to go.

zetsubougames

Interesting, once Python 3 Renpy becomes stable, it would be a good idea for new games to use that, right? I mean start using Python 3 just in case one day Python 2 will be dropped or won't work on future hardware ?

Winter Wolves Games


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