The newest version of macOS, 10.15 Catalina, will require your games to be notarized by Apple before running. Because of this, game stores such as Steam will require your games to be notarized before they can be sold to macOS users.
This month's article explains how to get yourself set up with an Apple developer account, how to set your computer up with the keys needed to sign applications, and how to sign and notarize a Ren’Py game using a shell script I created for this purpose. While this requires access to a Mac (or a compatible system like a Hackintosh), it doesn’t require the use of Ren’Py after initial game creation, making it possible to have a trusted partner with a Mac and paid-up developer account create the notarized version for you.
This might be one of the more complex articles I’ll write here, and one of the least Ren’Py-centric. Unfortunately, that’s the nature of the beast - notarizing apps for macOS is complex. I’d like to thank everyone for their support, as it let me do a deep dive into this and keep macOS supported as a Ren’Py platform.
Xolf
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