Firstly I wanted to say a massive thank you to all of the supporters who followed along the Tomb Raider Eclipse journey. What started off as a small idea of changing a couple of outfits quickly grew into being a much bigger project as more people showed interest in the mod, so I really do mean it when I say that I couldn't have done it without your support, feedback and words of encouragement. In my modding 'career' I have primarily focused on 3D modelling, but Eclipse was a great motivation to branch out by reigniting my love for animating as well as learning knew skills relating to audio and (very very rudimentary) scripting. So to see the reception be as positive as it has been since release is extremely heartwarming - Thank you!
Well if it's not so obvious now, I have attached a video of a mod I have been working on for the past 1-2 weeks. This is for an indie platformer game called 'Jusant' that has such a beautiful artstyle, an interesting story, engaging gameplay - and surprisingly no mods at all! I only got the chance to start playing it at the end of October and I really connected with it so I decided I wanted to do a little more. After Eclipse, I did want to take a step back from Tomb Raider for a little bit and try my hand on a new engine and something different - however my first thought when playing Jusant was "This is very Tomb Raider coded", so naturally this lead me to putting Lara in the game. Am I crazy? I'm probably crazy.
Luckily the game has challenged me to working with an art-style that I haven't much experience with, so I hope you all enjoy it! I have created 3 outfits (one of which is a Patreon exclusive) and some minor gameplay changes, all of which I will share more on in the next few days, but at this point the mod is complete with a few kinks that needing some ironing. The mod will be released by the end of the week on Patreon with the public release being a few weeks later. To be honest, I don't expect a whole lot of traction with this, but for me it was a nice, easy project to work on after spending almost a year on Eclipse.
Over the past month I have been persistently asked "Will you do Rise Of The Tomb Raider or 2013?". The short answer is: Yes.
The tool creator for Shadow of The Tomb Raider reached out to me to advise that the tools will be getting expanded to Rise and 2013, so what was possible for Shadow will also be possible for those two games. This of course excites me, and I've already gone into planning mode, however as I stated above I would like to take a step back from Tomb Raider games for a little bit and broaden my horizons. That, and the modding tools do not have an ETA yet so there's no point just sitting around.
That doesn't mean I don't have anything planned though, quite the contrary. I have created some mods for the Resident Evil games in the past as the engine is highly moddable and allow for all sorts of additions to be made ranging from 3d models, to animations and new gameplay mechanics. I started a really awesome animation mod midway through last year which took a back seat in favour of Eclipse, and I will be completing that shortly. Stay tuned for that because I can't wait to show it off, it's a lot of fun! For years now I have also wanted to work on a comprehensive modding project for the Resident Evil 2 & 3 remakes that re-design all the main characters and give them a 90s overhaul. I have started on this previously, but at this point I probably want a do-over.
With the Unreal Engine (UE) being such a widely used engine these days, I also want to greatly expand my knowledge in it. I have worked with UE in the past on projects for Hogwarts Legacy and Silent Hill 2 remake, but I want to become more experienced with it which in turn will open up a greater variety of projects for a huge list of games - especially the next mainline Tomb Raider game. This was one of my main motivators for working on Jusant - and let me tell you, I had a lot of frustrating moments over the past 1-2 weeks of having to figure things out on my own as there was 0 resources for that game!
For those who don't know, apart from Tomb Raider and Resident Evil, I am also a big fan of Star Wars. Unfortunately I have fallen slightly out of love with the franchise in the past few years, however seeing that Jedi Survivor is on the Unreal Engine, has a widely positive reception and supports huge modding potential, I would also like to give that a go by overhauling the player character and the animations.
There are also mods that I have created for various games (one that springs to mind is Tomb Raider Angel of Darkness) that I have never publicly released. Is there much interest in seeing those and releasing them?
Ultimately I love character and costume designing. That's where a lot of my passion is, which might not come as a surprise to some of you. People often ask me for a straight up recreation of an existing design and sometimes I can't help but put my own spin on things or prefer to use that design as more of an inspiration. Like I'm sure it is for most people, if I am not creating or feeling creative then I'm not going to find much enjoyment. This is also probably why I often mod games that don't have such a huge active community haha.
With all this being said, I would love to hear from you guys as to what you would like to see moving forward? Do you like the above ideas? What games and projects would you like to see worked on? Would you like to see more character renders?
Thanks for reading!
rollmop10
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