State of the Game
Added 2021-05-01 23:31:43 +0000 UTCEvening all, have some big stuff to talk about tonight, so first, to get the usual out of the way: the latest free release is now up on the blog, and the goal for May is more epilogues! We'll be finishing Department epilogues in the first update this month, and then from there it'll be about a month's worth of Specialist scenes.
So to get to the main attraction tonight, I now feel ready to set some dates for Carnal Coup's final release! Or...releases plural, as you'll see. While I expect to have all of the game's content in by the end of June, with a bit of time left over for cleanup tasks, there's not quite as much time for cleanup as I would like so I'll be pushing Patreon development for an extra month past that. So with that in mind, and the usual caveats about how this is all subject to change if disaster strikes, etc etc, here is my current planned schedule:
- End of June - Patron release of Carnal Coup v1.0! This version of the game will be content-complete, and will hopefully be free of any major bugs.
- Start of July - Free release of v0.53.1, as usual.
- July generally - my focus this month will be entirely on editing, bug fixes, quality of life improvements and so forth. It's possible I may not do a mid-month release, as 'fixed a lot of typos' isn't much of an update, but we'll see what we've got when we come to it.
- End of July - Patron release of Carnal Coup v1.0.X. This will be the Final Patron Release.
- Start of August - Free release of Carnal Coup v1.0. Barring any major gamebreaking bugs found in July, this will be the Final Free Release.
- August Sometime, Hopefully - A storefront release of Carnal Coup. The version sold on marketplaces will be the latest version, including any post-1.0.X bug fixes, bonus project content, and any other extras I may or may not have time to throw in.
Now, you may be asking yourself, if there's a 'Final Patron Release', then what happens to the Patreon? My plan is to keep things going, but I will be doing an overhaul of what the Patreon and the tiers are about around August/September. While I am currently still planning to start work on a sequel, between getting Coup 1 launched, doing initial design, and getting a game to the point where something can actually be played, there may be a long stretch where the Patreon leans more towards the 'tip to support' mode of operation than the 'pay for a product' one. I will of course keep you all updated when we come to it.
So, lots to do! In addition to the game work itself I also have a few behind the scenes things I'll need to do to set things up for making this into a business that (hopefully) brings in money, so I'll be navigating a lot of things for the first time in that arena. I hope you're all as excited as I am to see this through to the conclusion, where Carnal Coup can join the relatively small club of 'Patreon games that actually finished'.
So, in summary:
April in review:
- Twelve text scenes added, with a whole bunch of variants.
- Two CGs added, from artists Suki and Vin4Art!
- Numerous fixes and other small improvements.
May Forecast:
- The remaining two Department epilogues, and several Specialist epilogues.
- 1-3 CGs, including the Liberation Ending scene.
- I learn more about small business administration.
June Forecast:
- v1.0!