XaiJu
Oculus Malus Games
Oculus Malus Games

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Feature Break Down #2 - Agility and Luck

Hey another dev update to tell you about some small but important stuff that is coming in the new Non Monstrum.

Now we all know about Ability and Luck in RPG Maker games, some of you might even know what they do. Agility by default sets turn order, person with the highest Agility goes first, and lowest goes last, simple. Luck does basically nothing, just lowers the chance of getting a status if they are not an 100% chance. 

So basically those two aren't super important by default and you could give them a miss, but...

In the new Non Monstrum they are a slightly more important. With the new Time Progress Battle System, it is possible with a high enough Agility to attack twice or more. But if that is not a good enough reason to get Agility, I can give you another. Agility also effects evasion now, so high Agility means less chance of getting hit.

Luck now effects critical chance and damage, so the chance of massive damage is now controlled on how lucky you are. It still does the status thing, so less chance of getting poisoned as well.

For those worried about certain characters having low stats, there will be items and other things to increase them.

Hope you enjoyed this feature breakdown, if you have any questions, ask them here on the official discord.  Have a good time until the next one, take care.


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