XaiJu
blueaxolotl
blueaxolotl

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The new menu

Hello everyone o/ Time to move to something a bit more tangible. And I'm starting with the game's menu. As you can see, we're not really at the level of the previous game anymore :p This menu can still evolve a bit but the majority is here. On the left side you have access to the different sub menus, and on the right side you have Kaya's level, her wilderness/stamina left (HP/MP) as well as her horniness gauge. I already said it before but I say it again, due to how things are built, there won't be fights in that first version (you'll have to wait for the second update.) But we're still implementing properly elements like HP/MPs nonetheless to avoid having a wonky menu. Let me just tell you this: Horniness won't work like in the first game. The whole thing about building it up to be able to use attacks was kind of a pain so this whole system will be removed (as well as the "make the enemy horny".) This time horniness works like the basic TP gauge of RPG Maker MV: It's a limit. It increases as you get hit (or under different circumstances) and once full, you can unleash a powerful attack (or should I say "Sex assault") Otherwise, you can see the different sub menus listed on the left. Most of them are stuff you already know. The fetish selector is back, as well as the gallery which will be functionnal as soon as the the first version (unlike in other games where we implemented it way too late in development). There will be a quest journal that you'll be able to check to see quests progression and avoid having to go back and forth cluelessly wandering when taking an old save back. I believe this is one of the most interesting new feature cause it was definitely something missing from my previous games. We're currently working on it (it's a big piece.) The "items" sub menu won't be reworked for the first release. It'll just have the current menu skin but it won't be tailored to what it should be for the main reason that it's unnecessary for this first update (it'll be in the second one.) Lastly, the Status screen will be quite important and I'll show you later this month as there will be quite the amount of things to say about it ^^ Later in the game, when you'll unlock a new outfit for Kaya, the menu pic will show her in that outfit. Hopefully, all instances of Kaya's clothes change will be dynamic (be it in menus, on maps or in fights). That's why I prefered her to have "sets" rather than "pieces" like in the first game. That's all for today, I'll come back in a few days with a bit more informations about other elements. See ya o/

The new menu The new menu

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