DolphiniOS v1.1.0
Added 2019-12-19 14:21:21 +0000 UTCVersion 1.1.0 is now available for testing - add the repo https://cydia.oatmealdome.me/patreon-9216c4ca
Notes:
- You cannot install the stable version and the beta version at the same time. Installing the beta version will remove the stable version (your data will not be deleted).
- Please let me know if you get a weird error on installation. I had it on one device, but it might just've been a one time bug. Future versions will include mitigations against it.
Changes:
- An in-game settings menu can now be accessed by tapping the icon on the left side of the top bar.
- Your device's motion sensors can now be used to emulate the Wiimote's motion sensors. For example, to spin in Super Mario Galaxy, shake your device like you would a real Wiimote. Wrist strap not included.
- You can choose between three modes:
> "On (With Pointer Emulation)": Your device's sensors will be used to emulate the Wiimote's sensors. They will also be used to simulate the IR pointer. This mode is required for Wii MotionPlus games.
> "On (Without Pointer Emulation)": Motion control emulation is enabled, but IR emulation with motion is not. You can use the touch screen for IR. This is the default mode.
> "Off": Motion control emulation is completely disabled. The touch screen can be used for IR.
WARNING: When using "On (Without Pointer Emulation)", the orientation of your device matters. The emulated software may hide the pointer when your device is held vertically, as on a real Wiimote the pointer cannot be used in that orientation. If this is an issue, hold your device horizontally and turn off motion control emulation entirely.
- Touch screen pointer emulation has been improved. Some software (for example, the Wii System Menu) may not exactly match the touched area with the pointer, but this is normal.
- You can now change the type of emulated controller (Wiimote, sideways Wiimote, and GameCube controller) in Wii games.