XaiJu
extra_life

extra_life

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Release date of 0.12

Hi everyone, it’s finally time to make the announcement, to reveal the release date of version 0.12 of Goodbye Eternity.

I know for some of you it’s been a long wait, and there’s a very good reason for that.

The last update didn’t include any NSFW content and was focused on story progression, so I wanted to make up for it with version 0.12.

The NSFW scenes will be incredible, Montie and Ohm have outdone themselves to deliver the best for you.

As of October 29, ...

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October Update

Hi everyone, I hope you’re all doing well.

It’s been a month since the last news. I’ve been quite busy, not only with Goodbye Eternity but also with some real-life issues. Most of the time I try to show resilience so that you’re not affected, but this time it was harder than expected.

The adult game world has also had its share of problems recently, with Itch.io de-indexing all adult games without warning and removing...

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Which hell do we start with?

Today is a special day, as it will define the paths ahead concerning bad endings. A visual novel isn't really a visual novel if there are no consequences.

That's why I wanted to set up paths where the story ends prematurely because of a bad decision.

All these scenarios will be added, today we are defining the one we will start with :)

Here are the scenarios:

Asa...

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August 2025

Hi everyone, the last few weeks have been exhausting and stressful. I thought I’d come back from vacation refreshed and.... No. This whole wave of censorship impacting the adult industry has been a real hammer blow.

Itch.io is making no real effort to respond to the requests we’re making on the official Discord, and I have the unpleasant feeling that the de-indexing of adult games could continue...

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Summer news

Hi everyone, I hope you're all doing well. Time for a quick update since the last news.

We’ve just completed the first NSFW scene featuring Natsume — by far the most complex one Montie has worked on to date — and we've already started preparing the next.

Since the previous update didn’t include any NSFW content, we’re making it up with this scene. Not necessarily in quantity, but definitely in quality.

We’ve also begun writing the next update, which will focus on...

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News from June

Hi everyone,

I hope you're all doing well. It's already been a month since version 0.11 was released. I sincerely hope you enjoyed this part of the story. I had quite a few doubts, since releasing an update without any NSFW content was a bit of a gamble… but it was very well received.

Don't worry, updates like this are exceptional and shouldn't happen again anytime soon.

So, what's next? Unlike usual, I didn’t take a week off after 0.11. I decided to keep writing instead...

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0.11 Available now

Hi everyone, the day you've all been eagerly waiting for has finally arrived. Version 0.11 is finally here!

I won't hide it from you – this was the hardest update I've ever had to write. It’s entirely dedicated to the story, which, as I've mentioned in previous announcements, will allow us to follow up with a major update focused on Natsume.

A big thank you to everyone who participated in the previous surveys. Your feedback is still incredibly important to me.

Asami's st...

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Bad endings

Hi everyone!

I hope you're all doing well, thank you to everyone who took part in the latest poll!

Thanks to your input, Asami will finally get a storyline that does her justice. I’m not exactly sure when we’ll include it, but I’ll ask for your feedback when the time comes.

Today, I’d like to talk about something else that’s really important: bad endings.

A visual no...

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Asami's story

Hi everyone, I mentioned it at the beginning of the year and here we are. It's time for a new survey.

I'd like to go back a bit, to when the game's first update was published, and I'm talking about Asami's story, of course.

At the time, I wasn't really familiar with the principle of updating, I didn't know GITHUB and my organization was deplorable.

I could have done better, and I know toda...

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The progress so far

Hi everyone, I hope you're all doing well!

It's time to talk about the next update, and most importantly, what you're all waiting for: its release date.

Ideally, I’d like to release it in April. There are still two scenes to complete and two new characters to create, so it should be doable.

The old animations have almost all been redone using Spine, ensuring better integration with the game engine. As a result, t...

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Auto update translation system

Hi everyone!

I hope you're all doing well. It's time for me to share the latest progress with you, which will be available in the next version of the game.

We have finally implemented the in-game translation download system!

📜 How does it work?

The gigachads who contribute to translating the game into their native language do so via our dedicated collaborative platform:
🔗 2025-02-14 10:35:26 +0000 UTC View Post

Goodbye Eternity 0.10.3

Small patch note but some corrections were necessary. The next update (unless a critical bug appears) will be version 0.11.

# Goodbye Eternity 0.10.3 patch note

## Fixed

* Updated the version number (seriously Selenyhr... how could you forget to update it?!)
* Windowed mode will default at half its size on screens 1080p and below, to allow for the borders to display
* Some CGs did not display as intended during the game (for example, during Yasuka's love timelapse, th...

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Goodbye Eternity 0.10.2

# Goodbye Eternity 0.10.2 patch note

## Added

* Music player in freeroam mode. Allows the player to choose what background music to play during the game
    * Some musics will still play at certain points during the story, overriding this choice

## Fixed

* Asami's sprite was badly displayed in certain situations
* Crash when the game displayed a notification and the player was skipping text
* Crash when following Yasuka's love route, for he...

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Goodbye Eternity 0.11 Available now

The long-awaited day has finally arrived: version 0.10 is here! You’re about to enjoy a truly delightful time with Sayuri. New exciting scen

The long-awaited day has finally arrived: version 0.10 is here!

You’re about to enjoy a truly delightful time with Sayuri. New exciting scenes, moments of connection, and of course, a little bit of drama—because without it, you might get bored.

At certain points in the story, some parts lacked coherence with the introduction of sp...

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Finally, a date for 0.10!

Hi everyone, after weeks or even months of delay, 0.10 is finally here.

We've reached the end of the long list of endless bugs, it's been hard, long, stressful, I thought we'd never get there but we've persevered.

0.10 is stable, it won't be free of minor bugs, but it's quite possible that you won't even notice them.

So without further ado, 0.10 will be released on December 25, like a present under the Christmas tree. Initially, the languages available will be English and Fr...

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November Update

Hi everyone,

I hope you're all doing well. I know what you’re all eagerly waiting for—a release date for version 0.10—and I completely understand.

While I still don't have an exact date to share, we’re aiming to release this version before Christmas. There are just a few minor things left to check to ensure everything runs smoothly.

The game is now stable, so you can skip all dialogues without encountering crashes. The veteran menu is almost ready, and we’re conduc...

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Almost November #Devlog

Like many of you, I thought the worst was behind us. However, our latest internal beta tests have revealed a critical bug, the kind that ruins the game experience and completely blocks progress.

To make things even more complicated, this bug only appears on the Windows version of the game. Due to the severity of the issue and the very unfavorable timing, we currently have no visibility on the time required to resolve it. Nevertheless, we are doing everything we can, as always, to addres...

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Devlog October 2024

Hi everyone, some bad but necessary news today. As you may have guessed, the release of version 0.10 has been postponed until the end of the month, so there's still a bit of work to do on our side.

As the overhaul of the system has been far more demanding than expected, we've had to make some tough choices.

Saves from version 0.9.1 cannot be recovered but... , the new veteran mode allows you to start the game at any chapter in the path you want, without any restrictions even if yo...

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September 2024 #devlog

Hi everyone, I hope you're all doing well. We've reached mid-September, and development is progressing smoothly, so I don't have much to update you on.

Everything is on track with no delays in sight. All the NSFW scenes are complete, the new backgrounds are finished, and the final animation should be wrapped up by the end of this week. I'm also just about done with the story... Honestly, things are going so well, it's almost unsettling.

What's left now is the coding, translation, ...

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August progress

Hope everyone is doing well. It's time to let you know about the latest progress.

First of all, development of version 0.10 is going wonderfully well, with no delays on the horizon. The NSFW scenes are already ready, and two have already been animated.

Two SFW scenes remain, and all the visual content will be ready. For once we're ahead of schedule, which is quite rare, so I'm wondering, should I add more scenes for this update, or should I get ahead of schedule for the next one? ...

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Dev update

Hi everyone, I hope everyone's doing well, it's time for me to give you some news about Goodbye Eternity and the next update.

The transition to the new game engine hasn't gone smoothly, as you'll have noticed with the numerous crashes we're aware of, which can be drastically reduced if you don't use fast forward or rewind.

The problems have all been identified and we're in the process of developing a much more robust solution that won't cause these kinds of problems in the future...

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Reward Animations

Hi, with a little delay, here are the rewards promised for your unfailing support month after month.

This pack includes all the game's animated scenes, (bear in mind that sounds and sound effects are played on a different track by the game's engine).

ANIMATION DOWNLOAD [updated 0.11]

I hope you'll enjoy them!

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Rewards CG's and BG's

Hi, with a little delay, here are the rewards promised for your unfailing support month after month.

You now have all the scenes of the game in size

3840 x 2160

As well as all the game's backgrounds known to date.

I hope you'll enjoy them!

CG DOWNLOAD | 2024-07-09 07:45:22 +0000 UTC View Post

Goodbye Eternity 0.9.1 is here

Hi everyone,

After months of waiting and several delays, it is finally time to present you with version 0.9 of Goodbye Eternity.

So, farewell to Ren'Py, which allowed me to start this adventure. Its simple usability enabled the novice I am to create something that has brought together several hundreds of thousands of people.

Today, we are turning the page and starting a new chapter with Godot. The beginnings won't be perfect, and you might encounter some crashes. I apologize...

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Third-party modifications

Hi everyone, I hope you're doing well. Today is a rather special message concerning support for the creation of Goodbye Eternity.

With the arrival of the Godot version, it's time to modify certain aspects of monetization. It's no longer possible to offer a classic and an animated version of the game, everything will be unified. As a result, everyone will be upgraded.

Mid, founder and high tier players will now have access to the animated version of the game. The version with stati...

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Bad news

Hi everyone, I hope you're all doing well. I know that many of you are waiting for the fateful announcement of the release of version 0.9 but to my great regret it won't be possible for the end of May.

We've done all we can to meet the deadline, but we have to face the facts: we're not ready.

So what's missing? You have the right to know.

- In the first instance, feedback from the beta has been plentiful, and thanks to you we've been able to make much faster progress. Howeve...

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two-week report on 0.9

Hi everyone, I hope everyone is well.

I'd like to thank everyone who took the time to bug hunt, you literally make the game better for everyone!

In view of the bugs to be corrected, it is necessary to postpone the release of 0.9 until the end of May.

It won't be possible to offer a bug-free release, as some bugs, such as crashes, require much more time, and we'll have to rewrite a large part of the code, which would push back the release by around 2 months.

Nobody want...

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Goodbye Eternity - Godot version (beta)

Hi everyone, after months of development and hard work, we're finally able to bring you the godot version of Goodbye Eternity.

You'll be able to test it and make up your own mind. It's important for me to remind you of a few key points:

- We all have different configurations and different machines, so if you come across any bugs or unusual behavior, please report them in the brand-new bug channel.
- Beta version backups will not be compatible with version 0.9
- You may exper...

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Almost ready

Hi everyone, here's the latest news on this Sunday, April 21.

I turned 38 yesterday, and version 0.9 of the game has reached the point where there's not much left for me to do.

- What's left is the translation
- Proofreading
- Bug fixes for the Godot version
- Integrate animations with sound effects

And that's it! The release is still scheduled for mid-May, with no delays on the horizon.

Take care, it's likely that the next time I make an announcement will ...

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What's Sayuri gonna do?

Hi everyone, time flies and we'll soon be arriving at the release of version 0.9 scheduled for mid-May.

But if I'm asking you today, it's to ask what kind of exciting situation you'd like to see Sayuri in for version 0.10.

As you know, it's about Asami's mother, and even if I know where the story's going, there's no reason why we can't make things more interesting, if you know what I mean.

So I'm open to all your suggestions, go ahead, keep in mind that the game is still pre...

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