Recently, I am trying to study solutions to have better rpg maker "sprites" to use. Koikatsu is a powerful tool so I've been trying to set things in a way to make it act as a sort of a sprite renderer. Not without difficulties, the process is slow even if I found methods to speed this up slightly, out of the rendering side of things.
I was pretty surprised myself when I put together all those walking poses and tested it in a game map, the result seems quite good, which is promising.
In this footage here you can see one of those test sprites having a quick stroll on a default engine map and show how it animates. What do you think of the result?
Is a sprite made in this way looking good? Is it fitting well with its surrounding environment or clashes too much from it?
Please let me know.
Dovah
2024-01-26 23:30:54 +0000 UTCBobTheBox
2024-01-25 19:16:25 +0000 UTCImpactGoemon
2024-01-25 19:00:54 +0000 UTC