XaiJu
ESPSOFT
ESPSOFT

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Testing alternative ways to produce sprites

Recently, I am trying to study solutions to have better rpg maker "sprites" to use. Koikatsu is a powerful tool so I've been trying to set things in a way to make it act as a sort of a sprite renderer. Not without difficulties, the process is slow even if I found methods to speed this up slightly, out of the rendering side of things.
I was pretty surprised myself when I put together all those walking poses and tested it in a game map, the result seems quite good, which is promising.

In this footage here you can see one of those test sprites having a quick stroll on a default engine map and show how it animates. What do you think of the result?
Is a sprite made in this way looking good? Is it fitting well with its surrounding environment or clashes too much from it?

Please let me know.

Testing alternative ways to produce sprites

Comments

Left a response on discord. I absolutely love your work but not sure it fits the background

Dovah

To be honest, the detailed sprite clashes with the pixely environment and the shown animations look a bit stiff.

BobTheBox

Well, here are my thoughts. The sprite on its own looks really good, indeed. But I also think that it looks way too different from the usual RPG Maker assets. However, I think the new design lends itself pretty well to add giantesses into the RPG Maker environments because the new sprites seem to be able to have more details.

ImpactGoemon


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