XaiJu
Gifdoozer
Gifdoozer

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Animation's status

I had a small problem some days ago when i assemblied all the frames of 2B's VR animation. i assemblied them all in a single .avi file that weighted 16 Gbs and i thought the file was OK, so i deleted the frames that weighted a bit more than those 16Gbs. Problem came when i realiced the Avi file was broken or corrupted. Somehow i was able to recover 75% of frames from that video by rendering it again in blender as sepparate JPG files. been re-rendering the missing ones over the last day and we're just at 260 frames left.

Towards Neytiri animation. It's almost done rendering the last camer angle for the non VR version. (VR version is ready) so i would probabbly have Neytiri animation posted in arround 24 hours hours and 2B's one posted in the following days (probabbly arround the 9th)

Animation's status

Comments

Rome wasn't built in a day so we'll patiently wait

11 minutes each frame. But i'll be working on the other PC this days since neytiri animation is almost ginished and that PC will remain free so i can leave this one rendering 2B

Gifdoozer

How long does a frame take for ? I never knew if SSS bounces were really heavy or not, but I assume that hair does for sure.

Tom Tomm


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