XaiJu
silvarion
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Project Updates!

Woot! Project updates! TL;DR at the end! 


The Time That Was (Krystal Origin Animation):

Progress is coming along. More work on the main house environment was done including the re-structuring of the house itself. For what it was, it was just far too big with how it was laid out. During the last stream I went ahead and gave it a new layout that basically made better use of the space. 

The gym environment is also nearing completion. I completely re made the ceiling piece and gave it a contemporary vibe to fit with the rest of the house. 


Renamon NSFW Loop:

Im kind of having a little issue animating it. Basically, the bubbly animation style I'm going for is almost unobtainable in SFM because of how fast you can make something go. It's kind of hard to explain, the next stream I do I can show it and it'll be much easier to see. 


Wallpaper Engine Animations:

I've not forgotten about these. Right now there are 3 separate ideas. 2 of them are actually made and just need some slight animation done to them. 

-1st idea: http://www.furaffinity.net/view/23883281/

-- It's this but animated. Corneria slowly spins, space dust flies by, the ships slightly move. 

-2nd idea: http://www.furaffinity.net/view/24872509/

-- It's this but animated! Krystal's tail swooshes and the Arwings will fly by and head towards the fleet that's out in the distance. 

--- This one is on hold, however! (Read on for reason)

-3rd idea: It's Krystal but with rain falling around her and droplets beading up on her suit, wind blowing her hair, and some slight facial animations. 

-- This idea is also on hold. (Read on for reason)


Krystal model porting: 

So Warfaremachine's new Krystal model is upon us and it's amazing. Of course I want to be using it in 3DS Max so I can do, literally, anything with it but I've had nothing but problem after problem. 

Warfaremachine was gracious enough to bestow upon me the actual Blender file. The file he made the model in and used before porting it to SFM. Theoretically, I should be able to simply hit export and then use it in 3DS Max... that is not so. 

Problem 1: When porting from the blender file, I get the model and rig in 3DS Max. No problems there! However, the rig turns into an overwhelming mess of bones that do things and bones that don't do things which makes it a real pain in the ass to use for animation. 

Problem 2: When porting from the blender file, no face morphs come with it. This means the face is the default expression. 

I tried to alleviate this by simply taking the SFM file and then porting it like that. Essentially port the model like I did with his old Krystal model. I kind of got better results but still had problems. 

Problem 1: The face morphs are fucked up. Eye closing does not work (only some eye lid polygons are affected). And a lot of the lip sync morphs are super bugged. 

Problem 2: The model, for whatever reason, has 2 copies of itself. One on top of the other. If one of them is deleted then the morphs (both face and body) will break and no longer work. 

Considering this is the new model I had hoped to switch out the older on in the Wallpaper Engine animation with this one. However it's looking to be quite unlikely. 

TL;DR for the Krystal porting:

- This model is ridiculously difficult to port correctly and I fear I cannot accomplish it. The issues I'm facing are out of my technical know-how. Sure I could re-rig it, but the issue there is that it will be far lower quality- I'm not willing to go through only to have it look like ass. 


So yeah, hopefully I'll get these done. If anything I'm going to drop the Krystal Wallpaper animations and only focus on the first Wallpaper Engine idea until I can figure out what to do about the new Krystal model.


TL;DR for this entire post! 

-Adjusted stuff in The Time That Was like house layout, gym assets, and such. 

-Renamon NSFW loop has a little issue but it's not project breaking. 

-There is a possibility in me dropping the Krystal Wallpaper Engine animations because...

-The new Krystal model is bein a little shit to port... I might consult Warfaremachine as I think the Blender file he gave me is not the final draft one for porting (it's missing the face morphs and flexes and there are bones EVERYWHERE). 


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