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zoeyraven
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Long Road Home WT and Mod No Longer Needed

Because of what I am about to post below. I, in consult with some of you, have decided my Walkthrough and WT Mod for Long Road Home will not longer be needed, since the dev has added his own in game WT. See below. Thank you for understanding as it would be redundant for me to update this guide, when I can use this to do other material for you. This would not have been my choice, this is the dev's choice. Read below in bold.

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 Long Road Home 0.3.0 Update Information

I made a couple changes to the game to hopefully to improve the user experience. 

The color of the paths are shown on the choice menu. A blue choice is the good path. A red choice is the bad path. This will eliminate the need for a walkthrough. 

I added menus to skip scenes that you do not want to see. I'm not 100% on past content. The type of scenes that can be skipped is based on polling feedback. Scenes that were fine with most won't have a skip option.

I'm experimenting with sound effects. Some animation loops have sounds. I was so far over due on an update I didn't put very many in this update. I generally don't use sound when I'm playing other games because looping music gets on my nerves. I'm not opposed to adding more sounds if people like them.

As I mentioned on other posts, I reduced the number of paths. That may not improve the user experience but it will keep me from burning out. It was difficult to write for three paths without having overlap because the differences were too subtle.

Take care and stay healthy,

OBD

I made a couple changes to the game to hopefully to improve the user experience. 

The color of the paths are shown on the choice menu. A blue choice is the good path. A red choice is the bad path. This will eliminate the need for a walkthrough. 

I added menus to skip scenes that you do not want to see. I'm not 100% on past content. The type of scenes that can be skipped is based on polling feedback. Scenes that were fine with most won't have a skip option.

I'm experimenting with sound effects. Some animation loops have sounds. I was so far over due on an update I didn't put very many in this update. I generally don't use sound when I'm playing other games because looping music gets on my nerves. I'm not opposed to adding more sounds if people like them.

As I mentioned on other posts, I reduced the number of paths. That may not improve the user experience but it will keep me from burning out. It was difficult to write for three paths without having overlap because the differences were too subtle.

Take care and stay healthy,

OBD


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