
And not just animation- the game engine is being upgraded and polishes. Ed tested it with a friend recently, and it was running at a smooth 90 fps.
I'm no scientist, so I don't know if that will be altered based on different computers, or after the game is populated with more assets. But there should be a menu option that lets the player adjust their FPS and render settings to optimize their gameplay.
Here's Mace transitioning from a crouch to the crawl. A lot of these transitional animations, and long-follow through movements (like coming to a stop from a run) aren't strictly necessary, of course. But they feel so nice! And the game engine was custom built to accommodate more animation than you see in the average indie game.
I'm starting to get excited.

David Lillie
2020-02-28 16:58:06 +0000 UTCDavid Lillie
2020-02-28 16:57:47 +0000 UTCVex
2020-02-20 00:12:19 +0000 UTCEric Ruskoski
2020-02-19 22:59:49 +0000 UTC