XaiJu
Dreamkeepers
Dreamkeepers

patreon


Rough Stuff- Mace tests

Been prepping a lot of animation.   Drawing rough 'n dirty keyframes in pencil, then timing it out in Clipstudio where I can mess with adding in-betweens or editing frames that don't work well.   Then, cleanup on a vector layer, and boom!  We should be rolling.

Speaking of rolling...

These are the roughest of experiments- but give me guidance on timing and how many in-betweens a movement might need.   Animating in a video game is a bit of a different ballgame, because anticipation and tension is a key animation principle, but a player firing off a movement needs it to be virtually instantaneous.  The more anticipation, the more sluggish their play experience.  So it's a game of judicious use of smear frames and other techniques to provide a responsive action, that still *looks* like it's using traditional animation principles.


I'm considering tweaking the line style on the run cleanup.   Want to get my technique straight before I go nuts on the entire library of animation, wouldn't want to realize halfway through I need to redo half of it.

I'm tackling Mace solo because A) We haven't started recruiting animators yet, and B) When we bring in assistants, I'll to have a solid technique for them to replicate.

One character, in THIS game, is still a mountain of work.  Gotta do:

 
Playable Mace Animation Library

Run

Run Turn

Run Stop

Jump / Fall / Land

Idle Still

Idle Out of Breath

CrouchCrawl / Sneak

Roll

Idle Attack 1 2 3

Crouch Attack

Running ATtack

Jumping Attack Neutral

Jumping Attack Down

Box Push

Item Carry

Item Throw

Ladder Climb

Rope Climb

Rope Swing

Ledge Grab Dangle Pullup

Teetering / Sliding

Struck

Knocked Down

Getting Up from Knocked Down

Killed

Treading Water

Surface Swim

Underwater Swim 


It's a lotta work- but once done, we can start building some playtest modules for you.  Pencils up!

Rough Stuff- Mace tests

Comments

Interesting to see all the things Mace's roll reminded people of. It made me think of Abe (Abe's Oddysee)

Solo-Ion

The roll animation kind of reminds me of Samus Aran's morph ball.

METAL

These are pretty awesome. Mace is floofy even when animated.

Vex

looking great, the roll animation makes him like a small furball

Synariel

So he roll like Sonic the hedgehog? And yes alot of work. Even when doing something that only has 3 frames per animation, can be a tone of work for something simple. I'm working on my RPG game, it uses simple animations, but it still a ton of stuff to do. Yours has way more going on than what I got.

Lord Kiyo

The animations are looking really neat!

WDG

He's an adorably peppy boy! For his lack of a power at this point in time, he doesn't lack for attitude! :3

Garrett Simpson

Sounds like a lot of intense work! You're doing amazing so far, cant wait to see how it progresses

Iselwyr


More Creators