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Core-A Gaming
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Analysis: The Simplest Fighting Games

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Analysis: The Simplest Fighting Games

Comments

Great video. Really, I love watching fighting games, and to an extent love playing them too. But even after months - years of casually playing them, I still cannot for the life of me perform motion inputs properly and end up missing them a lot of times. I can't really tell what my problem is, either... Wrong timing, incorrect input, strict game, who knows. But regardless, it gets tedious and annoying to play them when I make the right decision at the right time - but the move I wanted doesn't come out for one of those reasons. It's not the "defeat" aspect that bothers me, but it's the fact that it's an annoying way to lose. It makes me wish games like Rising Thunder that had easier accessibility while retaining depth of gameplay were more common. Or that Riot didn't kill Rising Thunder.

Flan

Rising Thunder is as complex as Street Fighter 4 minus motion inputs and a bunch of normals. RT is still a very complex game which is why I loved it.


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