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Title: Juice Galaxy 0.2.16 ~ ๐Ÿš— Automobiles, QoL, Bugfixes ๐Ÿ›

Title: Juice Galaxy 0.2.16 ~ ๐Ÿš— Automobiles, QoL, Bugfixes ๐Ÿ›

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Hi! Thanks for the input, I saw this as a YT comment as well and read it, but hadn't found time to write up a decent response. I appreciate the detailed thoughts and ideas. 1. I also feel that Klowns and Automobiles have a strong lore connection. 2. Not a bad idea! The bikes could be really interesting. 3. Liquid sloshing around would be awesome. I plan to dig into the inventory system in the near future as I want to rework the crafting system. 4. I'm definitely not removing Bubbletropolis, I want to expand on it since I paused work on it for some other priorities. 5. I would argue that alternate game modes, if planned carefully, could multiply the available gameplay with less effort than it will take to multiply the length of the story. Of course, I'll be working on both. I would like to set up leaderboards that show your playername, stats, completion time, and your build, simply so that those stats are more available to everyone as I feel it'd help create a feeling of camaraderie. We currently have hundreds of people playing each day, and I just want everyone to see each others' builds. I agree that it's a lotta work, and will be carefully watching to ensure I don't get tunnel vision developing a dead-end feature. Thanks for the warning!

Fishlicka

I actually need to integrate her head into the NPCChatterSystem I made for the rest of the NPCs-- she uses a much older solution that isn't as smart. I plan to at some point, ty for the reminder! I also need to fix her AI when you spawn the whole monster outside of her nest, so she can actually fight.

Fishlicka

1. Instead of generic car enemies make a Clown biome where the cars are clown themed and when you defeat them a few clown enemies pop out of it 2. If you still want roaming vehicles as enemies and potential mounts later you could make them be motorcycles ( or I guess monstercycles ) bikes that have googly eyes, squiggles or whatever coming out of them, not just generic looking motorcycles. This also fits the theme you mentioned in the video about cars being like wild horses since motorcycles as often referred to IRL as Steel Horses :) 3. The inventory menu could be snazzled up a bit. Have the items floating in liquid ( I mean the game is juice themed after all ) and maybe have icons for the hands and head where things can be equipped to. Instead of fighting with the current menu you can just drag the item from the juice jar theyre floating in and onto the hand you want it equipped to, or the head. Just make sure the menu pauses the game so the player doesnt get attacked while going through items 4, I think in the video you mentioned removing the Bubble biome? I hope this isnt true, that place and characters were really cool! 5. Do not waste dev time with extra game modes right now, especially the online leaderboard things. Wait till the game is near finished before messing with all that. Id even go as far as to say dont bother with leader boards at all. Online aspect is a whole can of worms to implement and will be a massive time sink with little to no real benefit to the game as a whole. People that want it will set their own rules for speedruns and do it anyway without the need of implementation, look at older n64 games as an example

Rooster

Pretty juicy update, and I'm happy to have tested it as always! As for your question, FREE CAM! Ok ok I know it's planned. No pressure... maybe... One other feature I would like to see is the Wawsp Queen reacting to other things like entering the Toilet Realm or Mr. Fox's dream or defeating a boss while wearing her head. I don't know how much work that would be, but it would be cool as I almost always wear and travel around with her head equipped lol. It would also overall add more to her personality and make her head more fun to wear.

Ninja JayBird

love

Trฦฐแปng Giang Hร  Vลฉ

wow

Trฦฐแปng Giang Hร  Vลฉ

I'll definitely experiment with it! I'm going to check out how Serious Sam and American McGee's Alice did it for examples.

Fishlicka

I really like the idea of a crosshair that aligns with where the weapon is pointing.

Dylan Newton


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