XaiJu
fishlicka
fishlicka

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Armor / Modding Work Timelapse

Yoo! Here's the last couple weeks of work, for creating and saving new items in the 'Stuff' folder. In the end, these files will be editable/duplicable, and I will provide some basic tools/tutorials for modders to add their own funky items.

It gets pretty complicated, and you can see me losing my mind a little bit, while exploring a bunch of different ideas and issues in this programming sprint.

I'm using FullSerializer ( https://github.com/jacobdufault/fullserializer ) to encode Unity GameObjects to JSON in the 'Stuff' folder, and some custom logic to rebuild GameObjects from parsed JSON-- along with 3D models that are also saved in 'Stuff', and loaded with GltFast ( https://github.com/atteneder/glTFast ).

I'm off to camp this weekend, I'll be back with some good energy for the next phase!

Armor / Modding Work Timelapse

Comments

juice is everything

tater

Dude, this is awesome! I can't believe that I missed this post?!?! I've been a fan of Juice Galaxy for quite a while now, so seeing this new stuff get added is freaking amazing! Can't wait to see what gets added next!

Grim Crayon

Ooh yeah, I want to create a Sandy Claws boss ^^

Fishlicka

I recommend you remember that Christmas is coming and it would be really fun if you made another Christmas update where you could add a fight against Santa like you said once.

dragon_slime_cat

I think so! I plan to work on it later this year. Got the headset and everything 👍

Fishlicka

Can you add juse galxie to vr?

Trym Vollen

That's the plan yeah! I also want them to be accessible to itch.io users, not sure how yet though.

Fishlicka

Will these mods be downloadable on the steam workshop

Mattia Di bianco

have fun camping :)

JDOcott

Haha yes, clothes! Programming an effect like that would require access to the game's codebase, which I don't think I can grant without fully open-sourcing the game. You will however, through these json files, be able to add any script/component to any gameObject in the item/monster hierarchy. This includes any component built into the Unity engine (Rigidbody, ConfigurableJoint, AddForce, etc) and any script I've compiled into the game. My intention is to work on a suite of customizable components, that can be used to do various things, but I haven't looked too far into that. We'll have to experiment and see what feels good. Thanks!

Fishlicka

After all this time, the player will no longer be 95% naked almost 100% of the time! Will we be able to implement item abilities at some point? I know that's going to be quite difficult to do, but it would be cool as one of the ideas I have is a melee weapon that slows down enemies you hit for a few seconds. Also it would get kinda repitive if the only thing you can change stats-wise is the base stats :) Perhaps we can create custom json files that the game would read? Overrall great work, and I agree with Sam_Racbozki that the UI fills up too much of the screen. I think there should be tabs for both Items and Gear that you can switch between in the same menu and having the mini buttons like the sort and the loadout buttons be grouped to the corresponding tabs, unless there's a better way I'm not thinking of. Excited to see the next phase!

Ninja JayBird

Thanks for your thoughts! I'll see what I can do to mitigate visual clutter. I think for starters, we'll retain the current drag-n-drop equip functionality of the game, and the Gear window will be optional, opened by hitting a 'Gear' button in the bottom left when the inv is open.

Fishlicka

Haha I enjoy it, maybe because I work in a bright room.

Fishlicka

First of all, you are the best by gathering the courage to do something as complex as this and also making this modding-friendly. It might be only me, but by seeing your prototipe of the gear menu I think it might be a lot of things happening on screen (of course I don't want to conditionate your game direction), but I feel that if I wanted to change my gear this would be a little bit unconfortable, I think that it could be much cleaner to have the model of the player on the gear menu (just to help the player orientate and see how it looks the character with the equipment on), still I can't put my thoughts into words, but I guess you might have noticed this issue that the action can't be seen with this two menus opened (maby making a way to hide or show the gear menu could help?). Anyway, hope that you have a great time in the camp you are having this weekend đŸ™‡â€â™‚ïž P.D sorry if I might have focused too much on the menu you did very quickly and that will probably change with the pass of time

Sam_Racbozki

GAH! Bright mode!

sgthale


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