XaiJu
undyingnephalim
undyingnephalim

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Rain, Waves, and lots of Explosions

Well, my Patreon's gone up a lot and I think I'll start slipping Starfox back into my work. Here we have a showcase of Thorntail Hollow, Area 3, Dragon Rock, Corneria City, and an Earthwalker Ziggurat. Also on display are Rain and Wave effects that I've worked into Freespace.

Rain, Waves, and lots of Explosions

Comments

I had a thought about this (why I perceived the Arwing flying slowly) and I'm thinking it's not actually about the velocity of the ship, or the size of the environment, but the camera. A lot of flying sims (Ace Combat, etc) handle camera tracking the same way Event Horizon does here: the camera follows at a fixed distance and keeps the ship centered. And it works--it keeps the environment visible in 3rd person view pretty well without the ship getting in the way. Star Fox 64 does something different: <a href="https://youtu.be/ZrKgobfH47k" rel="nofollow noopener" target="_blank">https://youtu.be/ZrKgobfH47k</a> Camera to ship movement isn't 1:1 here. There's noticeable drift/lag behind the ship that magnifies on sharper turns, more like the camera's being dragged behind on a string than fixed on a rod. The camera's also really tight on the ship, making the turns feel closer/harder. What's more, when the player uses a boost, the camera quickly backs off and then slowly catches back up. The speed boost is a useful feature, but what's really selling it isn't the speed but *the illusion of speed* and g-forces that accompany the camera movement. It's a visual trick and it's really cool. Anyway, just throwing thoughts out there. :)

Myshu

Wooooooooow, these graphics are really tight. The environments look amazing, great stuff. It's exciting! The 360 flight controls got that "weeeeeeeee" factor going as you pull turns, although there's not a sense of those quick-and-hard turns and responsive controls typical of Star Fox games. Or it's just that all vehicles look like they're going 5 mph for some reason.

Myshu

Good to see your support is going back up and I hope you do start slipping starfox back into the mix I've been spreading the word of your projects in hope of getting more attention to them.

Kharnos Strayder


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