So 0.3.2 is finally here, adding armors and new bullet damage calculation, the show off weapons in the 0.3 animations video, some quirks to look out for...
SERVER-SIDE: The armors are a bit gimped currently, only the armor part is fully functional, bullets will hit armors along with repairing armors will work properly on servers, however not the inventory, you can Store bullets and keep those bullets in your rig, however you won't see this ammo in your reserve counter, or be able to reload from it currently, 0.3.3 is set to release sooner solely to attempt and rebuild the inventory system due to this problem, in my testing it seemed to work Client-side however so do have fun with this at the least! Or at least try!
There is also a lot more config options, such as how useful normal Minecraft armor actually is when it comes to stopping bullets for example, along with options for shaking the camera on fire, and when taking damage and holding a gun (to reduce screen shake when getting hit many times from guns)
On a personal note this took longer due to loosing wifi last night even when ready to upload the mod, during my time with no connection I at least built another requested feature, and that is Gun Fire Volume adjustment, it seemed to have worked server-side again, and I have made sure it will reduce the sound of guns YOU fire, I don't know if this will lower the sounds of others guns, but the way I built it should do so, if not always inform me, alphas are a development process anyway!
Alright later everyone, thank you greatly for the support, it's allowed me to put a lot more time to research and building new functionality into the mod!
(The included picture is crafting of armors and the repair plate)
Rockpaper
2022-12-15 11:43:56 +0000 UTC