All the Ridge sound makers of the past have gathered in this PSP launch title. From the original Ridge Racers to the latest tracks, the songs are a mix of the old and the new.
I was under a lot of pressure to find a way to help Ridge fans in this situation.
It was hard at the time to make music for Ridge Racers because of all the things I had to do. I had originally spent a lot of time from conception to production on the Ridge Racers songs when I was at Namco, so it was absolutely impossible for me to make them on my own schedule! But I would have been punished if I had turned down the opportunity to work on such a great festival project...so I was determined to die trying and accepted the project.
I was allowed to play Downtown Rave City, which has this song as its default background music, and was surprised at how well it fit in with the visual theme of futuristic feel and nostalgia for Namco games of the past.
I was surprised at how well it synced with the visual theme of the future and the nostalgia of Namco's games of yesteryear. It's not possible.
Although I am now outside of Namco, I was reminded that the intuition I developed through game creation at Namco and the invisible thread of collaboration with Namco staff is something you can't get anywhere else.
Although I am now one of the creators, I myself was a nagging game user and a member of the golden age of arcade games. This generation is also the same as the Ridge Generation. In this Synthetic Life, I went back to the perspective of the users of the golden age of arcade games and the Ridge generation, and entrusted myself as a creator with a dream-like hope as a user: "If such a song existed, at least I would cry tears of joy. I am very happy that I was given such an opportunity to share this feeling beyond the boundaries between users and creators.
The motifs used are Dragon Spirit 3-sided, Xebious, and Sky Kid.
This song was created with the atmosphere of RIDGE RACER TYPE 4.
Since the RIDGE RACERS system this time does not have the human drama of R4, creating something with an emphasis on drama would be different. Therefore, from the perspective that it is a portable game, we came up with keywords such as "played in the city," "finished in a short time," and "won't be a draw if people other than gamers are interested in the PSP itself and hear the song when they play it for a bit (laughs). While the sound specifications were in line with the game, a balance was struck so that the sound would be pleasant to listen to on the street.
The PSG-like sequence phrases that run throughout the entire piece are an homage to the sequence phrase technique of RAVE RACER's EXH*NOTES. In addition, the delays are all made with a homage to the foundation hammering. By shifting the timing of the left and right channels as needed, the phrases can be made more complex, and can be changed to give a sense of space.
Also, by incorporating a new dub technique (→Featured: What's dub?) The composition is linked to the flow of Ridge's gameplay: quiet at the beginning, but before you know it, your hands are sweating and the game is heated up.