XaiJu
Stolen Rose
Stolen Rose

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Dev Log 01-Dec-2023

Hello!

I'm back. You may have noticed I didn't have an update last week. The reason for that was that I didn't have anything to update. I assumed the week-long conference at work would take a lot of my time and energy, but I severely underestimated just how much. I was basically leaving at 8 and returning home around 11 at night. Some good has come of it, however, as it was a game development conference. The survey, for example, came as a result of one of the talks there. Speaking of, let's talk about that for a bit.

First question:

As it is, there's not much I can gather from the responses on this question. Considering that there's no clear majority, it could very well be a matter of preference. But that conclusion is boring, so I figured I'd fuck around with the data a bit. If I divide the responses into Narrative, Animation, and Scene Diversity, the responses look like this:

Looking at the Narrative responses, most of them are related to what goes on before and after the scene. Looking back, I have started to improve on this even in Day 3, but this gives me an indication that I should give those parts even more attention.

On the Animation side, the clear winner is the number of animations. Again, something I've started to improve on, but also an indication that there's a lot more I can do there.

Finally, the Scene Diversity responses are evenly matched, so those can be taken as a whole with 6 responses.

The conclusions that I can draw from this are: I need to make each sex scene more emotionally charged (which emotion will have to depend on the character), get more creative with what's happening, and increase the animation count. Somewhat in that order.

Second question:

This one's a lot clearer (surprisingly so, actually): the frequency is right and I'll keep going as is. This is great to know, I don't want to force any scenes just to bring the numbers up.

The rest of the questions were open, so I won't reproduce the responses here, but I'll have a list of things I learned from them:

- Most people are in for the story rather than the smex, which is to be expected, since it's a story-first game

- Brianna is a lot more popular than I thought. Honestly, that scene was supposed to make people uncomfortable, so I'm not sure how to handle this information

- Rayne seems to be the favorite for now. I suspect that's because I can get creative with her

- Nobody mentioned Chloe. Not sure if that's because she was hidden behind the Leave option or because her scene wasn't as interesting

- All of your responses were wonderfully supportive and I thank you all so much for the feedback!


Now that that's out of the way, some progress updates: We're just above 5k words for the story and almost done with the first part. After this, I'll be moving on to the dates/romance part of the release. Renders are finished for the first two scenes, and, considering that we're far enough ahead with the writing, I can start going full production mode on renders from now on.

This weekend I'll be busy, but next week I'll be going strong on renders so I catch up with the story.

Hope you're having a wonderful week!

--SR

Comments

To a certain degree, yes. The ending will be expanded on later, but yeah

Wrathfulies

Oh, how the fire would burn...

Wrathfulies

I got the chloe end first (I tend to explore all options when a story is interesting) I don't remember exactly the dialogue and reasoning but I remember it made me feel pretty sad

Jameson Huddle

"(which emotion will have to depend on the character)" Hell yeah. "that scene was supposed to make people uncomfortable, so I'm not sure how to handle this information" Now I'm really curious to roll back and try out the sex scenes. 👀 Also, everybody's got a type (of sex).

yarow12

Well you know why I like Brianna...(trying to avoid a Bria and Brianna get together in my head). :)

Dana Haywood

The issue with Chloe for me was very much that it was a dead end so the character had no future path.

Vilesh Darothar


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