XaiJu
Stolen Rose
Stolen Rose

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Dev Log 11-Aug-2023

Hello!


Firstly, I'd like to apologize for missing an update last week. I don't have much of an excuse, I'd just been super excited to play Bladur's Gate 3 and once I started I could not stop until I finished it. I will try my utmost to make sure this doesn't happen again. I know it's not a super big deal, it's just an update, but it's important to me to have good and timely communication with you all. I just wasn't expecting the video game equivalent of heroin.

Anyway. I learned a few things from Baldur's Gate and one of those is very important. Don't rush the ending. I was going to push hard and finish this month, but looking at what I want to get done and how much time it would take, there'd be two options: 1. keep the quality, cut some content 2. keep the content, reduce the quality. I really don't want to do either of those things. Last release I pushed myself into burnout to get the game out as soon as possible and both I and the game suffered for it (don't open the key items menu). I have 3 erotic scenes in mind and all of them are quite special. I want several animations for each, and I want them fluid, emotional, and impactful. I want there to be multiple ways to approach each thing during the infiltration part, multiple outcomes, depending on how well you do, and I want to do some interesting artistic stuff with the climax. What I'm getting at is this--I can't get it out near the end of the month as I'd hoped, so I'm going to move the release(I know I hadn't announced it yet, it was set in my head) to sometime in September. As a result, you'll have to wait a bit more for this release than I would have wished, but I'll be able to deliver a product I'm proud of. I hope you can understand.

Now that we got that out of the way, let's move on to a status update.

Writing-wise, we're currently at the same(ish) word count as the first release(~17500 words) and the image count is over the first release(nearly 800). The writing is very close to reaching the infiltration part, which is the chapter finale. I think there's still about 6k words left to write, but we'll have to see.

Now, I want to get the writing from "very close" to "at" the infiltration part and power through a lot of images so I can hopefully get to animations next week.

Sorry for the longer than usual dev log, just wanted to be transparent with what's been going on.

Hope you're having a wonderful day!

--SR

Comments

Cool.:) I did my doctorate so I could teach. I am in the IT field, but on something where touching sharp edges (points to computer parts) put me at risk. So...:)

Dana Haywood

Doctorate? Damn, that's impressive. Never went above BA myself. I loved writing my thesis, though, it was on the demonic in Japanese culture. Really cool stuff. I think the fact that I loved the subject so much was what helped me finish it in spite of the severe depression. But yeah, I do that too. If I get burnt out on writing, I switch to design or art. Helps to get out of the bog. Your scenes are way more complex than mine from a technical standpoint, though, so I get why a scene would be that involved. I don't much stray from the textbox + image format, so it's usually no more than a week, even for the longer ones.

Wrathfulies

Pressed enter too soon. Anyways. Outside of game development, had this problem when I was doing my doctoral study. If I didn't have a Poser and stuff, I would have burned a hole through my brain before I finished the doctoral study and got my doctorate. :) As far as game development, I am at a point where I will fix one animation later because I am sick of a scene after working on it for 2 weeks. That is 121 images and animations with correct coding to make sure alternate images worked right ;) So to avoid the burnout, I am either going to work on something else...or...just do another scene with another character to relax a bit. :)

Dana Haywood

Sometimes, you just need to take a break and do something else. It is not an option! :P

Dana Haywood


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