This is an early version of my attempt to build spritesets dynamically. No more building ExGFX and using disassemblies to have a diverse cast of sprites on a level.
One of the current downsides is that you might need to learn ASM to use custom resources with this. I'll be sure include some docs about how to use the system, but learning ASM will be on your side.
I'm aiming to release this in my GitHub at some point, this is just a video preview :)