Yomi 2 digital version update
Added 2022-11-10 20:29:22 +0000 UTCHere are the new things in Yomi 2's digital version, playable right now by gold tier patrons.
Graphics and Sound
--Jaina Dragon's Breath super now has a real animation.
--Grave and Jaina now have real sound effects for their moves.
--The wooden table in the middle of the screen has been replaced with a higher res version for 4K.
Balance Changes
ORANGE GEM
--Orange gem storm now draws a card on each hit. “Your normal attacks are unblockable, armored, and draw a card on hit but can't combo to specials or supers.”
ROOK
--Earthquake ability revised to “If this is the first action during your main phase this turn, knock down the opponent and end your main phase.”
DEGREY
--Ghost Assist (Z) now says “You can’t power up with this card.”
VALERIE
--Z special move only beats level 1 projectiles now.
User Interface Adjustments
--The card animation for "exchange" has been changed to be a lot less confusing. Also, when an AI opponent does an exchange, we slightly speed up the wait time before the two cards start to switch positions: 1.5s -> 1.2s.
—When something hits and the combo icons travel downward to the bottom of the screen, they move faster: 1s -> 0.66s.
--The way combos hits are displayed has been adjusted. If an opener cannot combo or pump, now we skip the “combo playback” phase and just move on. Next, as combo cards are played to the table, they no longer appear to hit as you play each one. Instead, they are shown during the playback sequence in rapid succession, after you lock it all in. Also, this playback sequence no longer includes the opener.
The point of all those changes is to prevent having to play sound effects for a given move twice. None of it has any impact on gameplay, and you still gain super meter or draw a card from the white gem special, etc, as you play the combo cards. Also, note that it’s intentional that a pumpable move when played as an opener IS shown during combo playback if it was pumped.
--While you're affected by Argagarg's Poison, your main phase "Ability" button now has a red X over it to remind you that you can't play abilities at all.
--Gem special cards now display their combo points according to their owner's max combo points.
(Ex: War Stomp shows 1/3 CP when Rook owns it, but shows 1/6 CP when Valerie owns it.)
--Combat reveal animation: When a projectile "loses to" a dodge, the projectile no longer gets a red X on it. (Because getting your projectile dodged isn't really bad.)
--Navigation during main phase. Going left from the left-most main phase icon now moves to the status icons on the left. Moving right from there moves back to the main phase icons. Same concept for moving right from the right-most main phase icon to get to player 2's status icons.
Bug Fixes
--Fixed the "was hit during combat" condition (used for Long Range, Poison) to correctly account for ability damage like Phase Out, Firestorm, Arc Shot counting as a "hit during combat."
--Bug fix: Block damage no longer discards Argagarg's Poison.
--Rules fix: Damage from opener reveal effects (Firestorm, Arc Shot, Dragonheart) now takes effect before openers can actually hit each other, and this damage can trigger gameover before openers can hit each other.
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Please consider joining this patreon to support this development effort. We really need it, and all proceeds go to artists and programmers on my projects. Our patrons are waiting to hang out with you in Discord chat, so maybe we'll see you there!
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To play the new digital version of Yomi 2, here are the steps.
1. Be a gold or higher patron.
2. Go here and click the "Unlock with Patreon" button to get a steam key: https://gameserver.fantasystrike.com/y2patreon.php
3. In your Steam client, go to Games -> Activate a Product on Steam…” then enter the key you got in step 2.
4. Now "Yomi 2 Playtest" is a new game in your Steam library. Launch that and you will see a lock screen. Click on the Patreon button there to launch your web browser to a page asking you to [Allow] or [Deny] access. Click [Allow] there and the app is unlocked.
(Tell us how it went in our patrons-only chat on Discord.)