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Sirlin on Game Design, Ep 17: Shipping Kickstarters On Time

http://www.sirlin.net/posts/sirlin-on-game-design-ep-17-shipping-kickstarters-on-time

Kickstarter projects are so often late that I wanted to give people some advice on best practices of about how to prepare for a Kickstarter. It's mostly about board game kickstarters, but at the end there's a section on video game kickstarters. I also mention this very Patreon as an alternative method to fund our Fantasy Strike game.

Sirlin on Game Design, Ep 17: Shipping Kickstarters On Time

Comments

It absolutely is! I've been playing every build since the very first on macOS here.

GRAG the Food and Translations Guy

I don't have a Mac, but I've seen they release builds for Mac which I am sure work as other people have been playing on them :-)

Rik Newman (Remy77077)

Is the pre-alpha working on Mac?

Thank you for your thoughts :-) I'm obviously in that core group (since the first build, had a load of fun with that one!) and l'll certainly be trying to help, just foreseeing the kind of response/resistance that could happen... I think that most people equate kickstarter to just a very early pre-purchase, whereas this is, as you well know, a very different proposition. Best of luck with it all of course though! Looking forward to seeing it all happen, and the ride along the way has been interesting already.

Rik Newman (Remy77077)

If we were releasing for real, and we used a free to play model, we'd need a massive number of people. Like over a million or something. What we're actually doing is trying to see if a core group of people will help make the game happen at all. For that, we don't need a million people. We need like 3000-5000. Anyone who is like "but I could get some other fighting game for $20 on steam early access", yes they can, and we would ask them to check us out again later on when we get to that point. For now we need only a "kickstarter number of people" though. Regarding $5/month being expensive, we'll do our best to make sure anyone who supported us is never sorry about it later. And part of the fun is the ride along the way and helping make it happen. Maybe a few thousand people will be willing to do that and then we can finish the game. Or maybe they won't, and then we'll have to slow down our progress and and focus on other kinds of fundraising instead of on actual development. If all of you can help us pitch the patreon thing, it's going to lead to the best resulting product though imo.


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