Quick update: Yomi Valerie and Gloria physical decks are now available. Yomi on Steam coming in a week or so (you guys helped a lot in finding bugs so it was a lot to fix!). Fantasy Strike Expo standard registration ends tomorrow. I've been working so so hard on having all the playtest materials ready for that event. We'll have materials for Pandante 2nd Edition and Flash Duel's revised printing there, even though those products aren't actually out yet. And a huge revision of Codex will be there too. I'm almost done preparing all that stuff. As soon as I am, I'll prepare Codex materials for the $25+ patrons here (I need to make a new rulebook for you guys and also figure out how to make the board into a thing you can actually print), and show some art to the $10+ patrons too. Now that I have my voice back, I'll get back to podcasts too. Not sure what topics we should cover though.
Comments
I'd be interested to hear your opinions on various "simplified" fighting games, assuming you have much personal familiarity with stuff like, say, the Neo-Geo Pocket games, up through more recent stuff like Divekick or Pocket Rumble. Less so things about reducing the execution barrier (which you're obviously not a huge fan of) but more so things about what they did and didn't accomplish out of what they set out to do. This would admittedly be not a particularly appropriate topic for the Raw Game Design podcast, since it'd be about other people's games. : )
GRAG the Food and Translations Guy
2015-05-07 02:01:16 +0000 UTC