Build queries are pretty much set. For the longest time they were super slow, but I spent far too much time trying to optimize them and their runtimes have been reduced by 98%. A build query of 1.5 million combinations in the current iteration now takes 2 minutes, it used to take 2 hours. Granted, you can still run into really long query lengths as the game has way beyond septillions of combinations, but for now the limit will be 100 million combinations. If the calc sees that your given query will exceed that, it aborts it and tells you to adjust your filters to speed things up.
Still some UI work to be done, get some user hookups constructed and whatnot, but in terms of functionality, the queries are there. After this UI is done, the melee dps UI is next bc I will seemingly create and write an entirely new functionality before doing that god damn UI.
That said, I am actually stoked for you guys to get your hands on queries later. I believe they will bridge the gap between hard-core-mega-nerds like me, and casual players, when it comes to using the calc. You'll be able to input even the slightest hint of a build idea, and it'll do the rest. Obviously yeah it'll be limited to start as we don't have all the damage calcs set up yet and overall it'll only be as good as your filters and you'll still need to tell it what statistics to track between all build combos(EHP, movespeed, damage, etc), but this will remove a tremendous amount of work from the theorycrafting process.