Crystal Labyrinth. Or more specifically, the Crystal Dungeon, with Stardock to come shortly! Luminous crystal covers every surface, with the Githyanki having torn down walls to create large caverns filled with swirling silvery mists that transport you to the Astral Plane.
This is the first release of Level 16 - Maps A & B - which covers the Crystal Dungeon in it's entirety. Stardock will be up next for the next 2 releases (as it's big and is actually 2 floors despite the single map). For this release, the map is split as follows:

Map Notes. First off, there are a TON of light assets added into this map so if you are using the dd2vtt files, you'll probably want to delete everything and using some form of global illumination on the scene instead. There were lots of custom shapes drawn to fill out the crystals...and damn is crystal ever a hard effect to achieve - hopefully I've managed to do it justice. Otherwise the map is pretty sparse for assets, letting the crystal caverns do the heavy lifting for filling out the map.
Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each of the maps (A and B); background means it has a flat grey image behind the dungeon and transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpegs don't support transparency); Foundry files are both dd2vtt files.
The zip files below have the Level 16 Maps A and B as well as a DM overlay for each map. Roll20Free is a .jpg < 10MB, Roll20Paid is a .jpg < 20MB and Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100 px (this also holds true for the transparent images).
Level 16 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
John Linderman
2023-09-27 17:15:26 +0000 UTC